whartung wrote:
railsrust wrote:
I have a backup chip that might be more authentic in its capabilities.
Sure, for assorted values of "authentic".
20-50Mhz, 16 alpha blended, with arbitrary rotation, reversible, full 24bit color sprites up to 1280x1280.
Sure is nice to have some horsepower.
It's a 256 pin chip, and has a 16b data bus. The Atari Technical Reference manual (which used to be a 3 hole punched, 2+ inch ream of paper) isn't as big as the spec sheet for this thing.
I mean, it's really a gorgeous chip, but, kind of a square peg/round hole to cram in it in to 8 bit system.
With a casual google, Mouser sells them, but only in blocks of 24, with a minimum qty of 480. Dunno if you've found a better source for it.
As an aside, this is designed for LCDs, I wonder what it would take to be able to let it drive a "normal" video interface.
The point in the beginning wasn't for it to really be an 8Bit machine. That sort of just sprung up when my partner suggested the multiprocessor thing, but I think he's given up on that. Mostly due to thinking what the point is rather than having the ability to do it. Trust me, he could have if he wanted to.
In my head it was meant more to be a 16Bit machine that could 8Bit stuff if I "wanted to." I wanted to play in either arena without working on multiple machines. Also they make two version of the chip for some reason. One is for general use and one is for automotive. Supposedly the automotive one is the stronger chip in terms of tacking a hit. The other one is the S1D13513, and it can be found on mouse individually for about $20 a pop. Not cheap, but it actually has built-in sprite functions and specifically mentions game capabilities in the datasheet, unlike the EVE chip.
Actually it would bring things much closer to my original idea, which was something more like a 65816 Amiga type machine because it has built in blitting functions. Sure it's powerful for something "16 Bit", but it's not anywhere near as powerful as some of the early 32 Bit stuff that supported polygons.
Mouser Link