Search found 24 matches
- Fri Jan 24, 2014 1:26 am
- Forum: Programming
- Topic: Writing a MOD player
- Replies: 8
- Views: 9195
Re: Writing a MOD player
What's the target system that you're writing this player for? I ended up writing a converter and a custom MOD player. Basically re-arranging some stuffs so that they are speedier and such. The player code I wrote, is too specific to the system to really use for anything else - even if it is 65x ...
- Fri Apr 08, 2011 3:56 pm
- Forum: General Discussions
- Topic: 65x02 variants
- Replies: 15
- Views: 15678
- Thu Feb 26, 2009 3:50 am
- Forum: General Discussions
- Topic: 6516, 65832, 65032
- Replies: 22
- Views: 15629
- Sat Feb 21, 2009 4:23 am
- Forum: General Discussions
- Topic: 6516, 65832, 65032
- Replies: 22
- Views: 15629
6516, 65832, 65032
Came across this during some random search - http://homepage.mac.com/jorgechamorro/a2things/PDFs/65xxx.txt
I've never heard of the 6516 mentioned before (as a development pursuit or otherwise). The 6516 sounds pretty impressive from what's mentioned in that article. Out of the handful of ...
I've never heard of the 6516 mentioned before (as a development pursuit or otherwise). The 6516 sounds pretty impressive from what's mentioned in that article. Out of the handful of ...
- Sun Sep 14, 2008 6:50 pm
- Forum: Programming
- Topic: nes emulation problem
- Replies: 3
- Views: 3931
Re: nes emulation problem
hi there,
i have so far completed all addressing modes, instructions, the routine of fetching opcodes, push/ pop. So in short if i load a game into my emulator, it verifies the nes format, then fetches code and executes instructions etc.
The problem is that upon fetching the first instruction which ...
i have so far completed all addressing modes, instructions, the routine of fetching opcodes, push/ pop. So in short if i load a game into my emulator, it verifies the nes format, then fetches code and executes instructions etc.
The problem is that upon fetching the first instruction which ...
- Mon Aug 25, 2008 7:25 am
- Forum: Programming
- Topic: nes emulattion - where can i get ram data from
- Replies: 6
- Views: 4634
http://nesdevwiki.org/index.php/NESdevWiki
The rom header will indicate if the game (not just the mapper) supports additional SRAM (mapped to $6000-$7fff). Be careful, some older iNES formats have incorrect headers. You can tell by search for 4 different identifiers in the second half of the $10 ...
The rom header will indicate if the game (not just the mapper) supports additional SRAM (mapped to $6000-$7fff). Be careful, some older iNES formats have incorrect headers. You can tell by search for 4 different identifiers in the second half of the $10 ...
- Thu May 01, 2008 2:14 pm
- Forum: Programming
- Topic: 16bit inc/dec indirectly
- Replies: 13
- Views: 9708
And I take it the 65c02 or 65cs02 do not have buffers on the processor side to protect from another device trying to drive the same address bus? (not necessarily tri-state)
Like if the processor is halted via /RDY and the address bus has a random (but static while paused) value asserted by the CPU ...
Like if the processor is halted via /RDY and the address bus has a random (but static while paused) value asserted by the CPU ...
- Wed Apr 30, 2008 11:08 pm
- Forum: Programming
- Topic: 16bit inc/dec indirectly
- Replies: 13
- Views: 9708
- Sun Mar 09, 2008 3:37 pm
- Forum: Programming
- Topic: Self modifying code
- Replies: 28
- Views: 22851
- Sun Mar 09, 2008 3:30 pm
- Forum: Hardware
- Topic: Video display IC
- Replies: 1
- Views: 3568
Video display IC
This might interest some of you.
http://www.ic2ic.com/search.jsp?sSearchWord=HUC6260&prefix=H
http://archaicpixels.com/index.php/HuC6260
It generates RGB and NTSC signals, has a 9bit pixel bus, 9bit data bus, 3bit red/green/blue for a total color count of 512colors, and a 512 color palette ...
http://www.ic2ic.com/search.jsp?sSearchWord=HUC6260&prefix=H
http://archaicpixels.com/index.php/HuC6260
It generates RGB and NTSC signals, has a 9bit pixel bus, 9bit data bus, 3bit red/green/blue for a total color count of 512colors, and a 512 color palette ...
- Thu Mar 06, 2008 5:05 am
- Forum: Programming
- Topic: Self modifying code
- Replies: 28
- Views: 22851
- Mon Mar 03, 2008 6:34 am
- Forum: Programming
- Topic: Self modifying code
- Replies: 28
- Views: 22851
- Mon Mar 03, 2008 2:21 am
- Forum: Programming
- Topic: Self modifying code
- Replies: 28
- Views: 22851
- Sun Mar 02, 2008 4:06 am
- Forum: Programming
- Topic: Self modifying code
- Replies: 28
- Views: 22851
Self modifying code
I've been writing a ton of self modifying code for optimizations on my latest project. Probably the largest amount I've written in a single project. The combinations of LUTs and self modifying code really makes for some really fast code. I did a search and didn't find a topic specifically on this ...
- Thu Jan 31, 2008 11:40 pm
- Forum: Programming
- Topic: Writing a MOD player
- Replies: 8
- Views: 9195
I got the frequency scaler up and working. Just a simple fixed point math LUT. The 8bit whole number + 8bit float are the counter for reading the sample data to the DAC (or a buffer for DMA). I made a 100hz increment table from from 0khz to 32khz divided by my output frequency of 15.7khz (using the ...