Okay okay okay. Can I just say that topics like this are why I adore hobby forums like this?
I'm of the same mindset as most people here. I first ask myself, "B-but why tho?" And then my baser nerd instincts kick in and I'm like, "But I kinda wanna see it done anyway. Just because I wanna see if ...
Search found 36 matches
- Thu Dec 05, 2019 6:03 pm
- Forum: General Discussions
- Topic: Is it possible to overclock a 6502 to 100GHz
- Replies: 42
- Views: 6183
- Thu Dec 05, 2019 5:33 pm
- Forum: Newbies
- Topic: Need help with an incrementing 16-bit pointer
- Replies: 64
- Views: 13797
Re: Need help with an incrementing 16-bit pointer
cjs wrote:
Where is this PDF posted? That page seems to link only to Amazon to buy hardcopy or Kindle versions of the book.
https://archive.org/details/65816programmanual
I would still buy it though. I love having a physical book in my lap when I'm working on a project.
- Wed Nov 27, 2019 1:51 am
- Forum: Newbies
- Topic: Working on a crude physic engine
- Replies: 9
- Views: 16328
Re: Working on a crude physic engine
Much of the issues you're seeing for the lack of definitions is due to the limits of the javascript assembler I'm using.
Equates are far better, but it handles equates fairly awkwardly since it's mostly designed as a teaching tool rather than a serious assembler. I've had to make compromises ...
Equates are far better, but it handles equates fairly awkwardly since it's mostly designed as a teaching tool rather than a serious assembler. I've had to make compromises ...
- Tue Nov 26, 2019 3:55 pm
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
The Game Gear's screen wasn't too bad, but holy mackerel, the Lynx's screen is almost completely unwatchable at points.
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for ...
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for ...
- Tue Nov 26, 2019 3:32 pm
- Forum: Newbies
- Topic: Working on a crude physic engine
- Replies: 9
- Views: 16328
Re: Working on a crude physic engine
Okay, I'm still figuring out the basics of the other subroutines, but in the meantime I coded a "framework" to seamlessly insert the collision and momentum subroutines later as I figure them out. Just to keep it all organized and save me the trouble later ...
- Tue Nov 26, 2019 1:45 am
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
I was one of the kids in the 90s that got a Game Gear. Can confirm.
- Mon Nov 25, 2019 7:43 pm
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
Well, I stand corrected then. It must have been the surrounding hardware that was the issue.
- Mon Nov 25, 2019 12:43 pm
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
Yeah, all my previous projects have built-in 3.7v LiPo cells, they're pretty easy to work with most of the time. The AAAs thing was just something I was considering.
Oh, you're wayyyyy ahead of me then. What kind of screen are you thinking of using?
I admit, I've never installed anything more ...
Oh, you're wayyyyy ahead of me then. What kind of screen are you thinking of using?
I admit, I've never installed anything more ...
- Mon Nov 25, 2019 11:53 am
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
The Atari Lynx was an interesting piece of hardware under the hood with a few decent games.
You're better off using an emulator if you wanna test programs on it though. The actual physical hardware on it was notoriously bad. Particularly the screen, which was extremely prone to ghost images and ...
You're better off using an emulator if you wanna test programs on it though. The actual physical hardware on it was notoriously bad. Particularly the screen, which was extremely prone to ghost images and ...
- Mon Nov 25, 2019 11:11 am
- Forum: Newbies
- Topic: Why no "gameboys"?
- Replies: 31
- Views: 5948
Re: Why no "gameboys"?
The handheld Atari Lynx ran on a 65SC02, if I recall correctly. Which was a CMOS 6502 without bit instructions.
Coincidentally, I recall it having a battery life, so short, that you could bake muffins to it. I wonder why. lol
Coincidentally, I recall it having a battery life, so short, that you could bake muffins to it. I wonder why. lol
- Sun Nov 24, 2019 9:53 am
- Forum: General Discussions
- Topic: Yamaha Sound Chip for the 6502
- Replies: 4
- Views: 1169
Re: Yamaha Sound Chip for the 6502
More than the old SID chips, I just ran into the FPGASID 6581 and 8580 SID replacement available to buy, based on a modern FPGA. It has cycle-exact reproduction of the original parts, exact modeling of the analog parts leading to a result that is almost indistinguishable from the original, but ...
- Sun Nov 24, 2019 6:01 am
- Forum: General Discussions
- Topic: Yamaha Sound Chip for the 6502
- Replies: 4
- Views: 1169
Yamaha Sound Chip for the 6502
I know that it a bit early for me to be thinking about this kinda thing since I'm quite new to building a computer, but I've been slowly but surely thinking of designs in my head for different pieces of hardware I could use in my future project. I've been sort of fixated on the idea of putting in a ...
- Tue Nov 19, 2019 9:20 am
- Forum: Newbies
- Topic: Working on a crude physic engine
- Replies: 9
- Views: 16328
Re: Working on a crude physic engine
Oh, I didn't even think of bouncing. Thats a good idea.
I was just going to use it to let the dot fall after it jumped or fell off a platform.
I was just going to use it to let the dot fall after it jumped or fell off a platform.
- Mon Nov 18, 2019 10:38 pm
- Forum: Newbies
- Topic: Working on a crude physic engine
- Replies: 9
- Views: 16328
Working on a crude physic engine
I gotta say, its super fun trying something and failing again and again until that one magical moment when the code is finally lines up in a way that makes what you're trying to do actually kinda work.
After having that happen to me a few times while learning 6502 in the last couple months, I can ...
After having that happen to me a few times while learning 6502 in the last couple months, I can ...
- Sun Nov 10, 2019 2:42 am
- Forum: Newbies
- Topic: Need help with an incrementing 16-bit pointer
- Replies: 64
- Views: 13797
Re: Need help with an incrementing 16-bit pointer
Okay, I lied. That confetti draw subroutine was bugging me and I had to streamline it.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Waiting for input ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Press W to Pop Confetti Forever! ;
; Press O to Pop Confetti Just Once ;
; Press Q to End Program ...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Waiting for input ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Press W to Pop Confetti Forever! ;
; Press O to Pop Confetti Just Once ;
; Press Q to End Program ...