GARTHWILSON wrote:
More than the old SID chips, I just ran into the
FPGASID 6581 and 8580 SID replacement available to buy, based on a modern FPGA. It has cycle-exact reproduction of the original parts, exact modeling of the analog parts leading to a result that is almost indistinguishable from the original, but adds extra features like wave tables, stereo sound, more voices, etc, while keeping full compatibility.
Now I kinda wanna design a computer with that too, just to see which sound I like better. The Commodore 64's sounds are pretty nostalgic in their own right. haha
commodorejohn wrote:
I don't think there's any compelling reason you couldn't go with a 2612 - people just discuss it in terms of the 68k and Z80 since it was used in the Genesis. Yamaha's chips are pretty agnostic; the real challenge in incorporating them into a computer is the mildly obscene delay times required between register writes.
Yeah, I was reading about that and thinking how to get around that. Maybe some kind of data buffer between the controller and the sound chip?
DerTrueForce wrote:
Having found a page out of a datasheet, it looks like it uses an Intel/Z80 bus, which has to be adapted to the 6502 bus, but it's really easy to do that; just a couple of NAND gates, similar to the 68K.
It looks like there's no actual reason you couldn't use a YM2612 with a 65c02(or a 65-anything).
I didn't realize that the 68K had to be adapted to fit the YM2612's bus. I guess the folks at Sega just really liked the power of the 68K. I always found it kinda cool how the Genesis had both the Z80 and the 68K at the same time.