first off hi to everybody on this site. second... wow. its awsome to see people dedicated to really working with computers on this level. with modern computing microsoft and things they way they are this seems like a lost art to me.
anyway, i dont really know where im going with any of this but maybe you guys could get some ideas started in my head. im almost 22 right now and currently attending NIU where im taking assembler for older IBM mainframes (i think my textbook was written in 1981 or something). ive always been fasinated with computers, how they work, ect. i played a bit of atari but was raised on my nintendo. i read somewhere that the nes runs on 6502 architecture. long story short that eventually brought me here.
so i suppose what im getting at is where should i start? an eventual goal of mine is to write a small game or program that i could play on a nes emulator and if i can find the right information maybe create an actual cartrage based game to play on the original hardware (a life long goal accomplished ;-). im also very interested in the mechanics of all these things. this picture is definatly the coolest thing ive ever whitnessed. usually when i start a hobby of some type, i like to grab a good book and just chew right threw it.
does anybody have any recommendations as to what i should start with? should i buy a c64 and start from there? maybe a good book? maybe a cool idea you think i might be interested in? maybe im in the wrong place and have no idea what im talking about? maybe this post is getting way to long. :P
thanks!
ok im hooked
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The picture you made the link to is of a computer where the owner actually made his own 6502 processor from discrete logic IIRC. That's an extremely ambitious project whose value is almost purely educational (like learning assembly language for an old IBM mainframe!).
If you have a working Commodore 64 (preferably with a working disc drive) and the manuals that go with it, that could be a good way to start. There's already some working hardware with various details taken care of (like display, keyboard, etc.) so you can get instant results. Where it might become a bit of a disadvantage at some point is the same thing-- that the OS kind of insulates you to some extent from those details that you will eventually want to learn to make and program for yourself. It's nice however that at least the C64 has the expansion ports and you can plug in new hardware of your own making.
There are a lot of resources on this website including book recommendations, code, pictures and descriptions of others' 6502 projects, development software, etc.. Spend a few evenings looking it over and get even more inspired!
If you have a working Commodore 64 (preferably with a working disc drive) and the manuals that go with it, that could be a good way to start. There's already some working hardware with various details taken care of (like display, keyboard, etc.) so you can get instant results. Where it might become a bit of a disadvantage at some point is the same thing-- that the OS kind of insulates you to some extent from those details that you will eventually want to learn to make and program for yourself. It's nice however that at least the C64 has the expansion ports and you can plug in new hardware of your own making.
There are a lot of resources on this website including book recommendations, code, pictures and descriptions of others' 6502 projects, development software, etc.. Spend a few evenings looking it over and get even more inspired!
GARTHWILSON wrote:
The picture you made the link to is of a computer where the owner actually made his own 6502 processor from discrete logic IIRC. That's an extremely ambitious project whose value is almost purely educational (like learning assembly language for an old IBM mainframe!).
Quote:
If you have a working Commodore 64 (preferably with a working disc drive) and the manuals that go with it, that could be a good way to start.
I do wish it emulated the Commodore 65 though. That would be a fun system to play with!
Quote:
become a bit of a disadvantage at some point is the same thing-- that the OS kind of insulates you to some extent from those details that you will eventually want to learn to make and program for yourself.
The OS didn't start covering this stuff until the Commodore 128, and even then, it was often chosen to roll your own code instead. While the 128's OS functionality was powerful, it was tightly interwoven with Commodore BASIC 7.0.
Quote:
schools are NOT teaching mainframe administration fundamentals. This is highly problematic especially when you consider that the majority of mainframe administrators are reaching retirement age.
if i could work from an emulator that would definatly be more convienient than actually buying old hardware. you guys mention that the OS might restrict my learning. if (for now) im just learning 6502 then would it be better to start learning on the c64 or possibly a different system? hopefully ill have more time to search around the referance material that you have on your site. the assembler class im taking now occupies alot of my time.
sporkit wrote:
you guys mention that the OS might restrict my learning.
This is perhaps precisely why Commodore computers were such good systems to learn how to code for. With no useful, pre-packaged library of code, you were forced to learn programming at the systems level to get anything useful done.
purchased this off ebay to get me started.
im hoping this will get me comfortable with the basics of the system. if its anything like assembler for the pc or ibm mainframes i should be able to pick it up fairly quickly. i believe ill just learn on an emulator i saw somewhere on the site. after that i think ill be reading up on these documents to learn more about sprites and working with getting more gamming components to the screen. that is unless anybody here can recommend something more professional?
im hoping this will get me comfortable with the basics of the system. if its anything like assembler for the pc or ibm mainframes i should be able to pick it up fairly quickly. i believe ill just learn on an emulator i saw somewhere on the site. after that i think ill be reading up on these documents to learn more about sprites and working with getting more gamming components to the screen. that is unless anybody here can recommend something more professional?
Ah, there isn't all that much tech info on zophar.net. Try my website:
http://nesdev.parodius.com/
There's a lot there, I don't update as often as I should though. There's a forum too.
If you're gonna use an NES emulator, use Nintendulator (fast PC required). On most emulators it's really easy to write a program that will run on an emu and not the real system.
I've designed an NES dev cart I call Squeedo. It uses flashrom and is reprogrammable by connecting it to a PC's serial port. I should be able to start producing those before the year is over, cost should be under $100.
http://nesdev.parodius.com/
There's a lot there, I don't update as often as I should though. There's a forum too.
If you're gonna use an NES emulator, use Nintendulator (fast PC required). On most emulators it's really easy to write a program that will run on an emu and not the real system.
I've designed an NES dev cart I call Squeedo. It uses flashrom and is reprogrammable by connecting it to a PC's serial port. I should be able to start producing those before the year is over, cost should be under $100.
sporkit wrote:
Zaks' book is reputed to have errors.
Note the comments here for example (about 5 paragraphs down):
http://www.atarimagazines.com/v1n6/lookingatbooks.html
It's still useful (I have used it and have two copies) but be aware.
Hi Everyone,
What is comical is that in the Atari piece (see link in last post) the fifth paragraph has a mistake about the 6800! The 6800 sets the "sign" bit in the condition code register after a load of the accumulator. Consequently, you can follow a "LDAA $65" instruction with a BPL/BMI instruction to test bit #7.
Cheers,
Paul
What is comical is that in the Atari piece (see link in last post) the fifth paragraph has a mistake about the 6800! The 6800 sets the "sign" bit in the condition code register after a load of the accumulator. Consequently, you can follow a "LDAA $65" instruction with a BPL/BMI instruction to test bit #7.
Cheers,
Paul
bogax wrote:
Zaks' book is reputed to have errors.
Memblers wrote:
Ah, there isn't all that much tech info on zophar.net. Try my website: http://nesdev.parodius.com/
GARTHWILSON wrote:
I echo above, and welcome sporkit!
regards,
Brian
Quote:
There are a lot of resources on this website including book recommendations, code, pictures and descriptions of others' 6502 projects, development software, etc.. Spend a few evenings looking it over and get even more inspired!
regards,
Brian