Posted: Sat Aug 14, 2010 3:17 am
I didn't realize it at the time, but this is where (as far as this thread is concerned) address decoding met a fork in the road. Refresh here: viewtopic.php?t=1503&postdays=0&postorder=asc&start=33 .
Does one use Phase 2 with address lines(A0-A15) or Phase 2 with R/W to qualify a valid memory access? I bring it up now because there's a link to schematics of older arcade machines here: ( viewtopic.php?t=1609&postdays=0&postorder=asc&start=7 )...
I was young in the days of the original Vic-20/C-64. I had a friend. His father and mine worked at SSS (Solid State Scientific, now Allegro), both EE's. We were always exchanging ideas... Anyway, I see now where I/we got the idea to use Phase 2 with Address decoding and it has persisted to this day...
The original (version e) Vic-20 schematic uses A0-A15 & Phase 2 to qualify memory decoding.
Compare to Battlezone for example. Focus on A0-A15, Phase 2 & R/W...
Most of the arcade games were based on 80XX/Z80, some 68K, and yet a few on 6502/A. ALL of the PRO's (i.e Atari, etc.) incorporating 6502's, did in fact qualify R/W with Phase 2.
Edit: links, weak links edited out
Does one use Phase 2 with address lines(A0-A15) or Phase 2 with R/W to qualify a valid memory access? I bring it up now because there's a link to schematics of older arcade machines here: ( viewtopic.php?t=1609&postdays=0&postorder=asc&start=7 )...
I was young in the days of the original Vic-20/C-64. I had a friend. His father and mine worked at SSS (Solid State Scientific, now Allegro), both EE's. We were always exchanging ideas... Anyway, I see now where I/we got the idea to use Phase 2 with Address decoding and it has persisted to this day...
The original (version e) Vic-20 schematic uses A0-A15 & Phase 2 to qualify memory decoding.
Compare to Battlezone for example. Focus on A0-A15, Phase 2 & R/W...
Most of the arcade games were based on 80XX/Z80, some 68K, and yet a few on 6502/A. ALL of the PRO's (i.e Atari, etc.) incorporating 6502's, did in fact qualify R/W with Phase 2.
Edit: links, weak links edited out