Hi all.
It is my great pleasure to announce that I've written "Programming Games for Atari 2600", my sixth programming book.
In 340 pages (ten chapters and four appendixes) it covers 6507 programming (the 8K version of 6502), along the TIA (sound+graphics). It includes the source code for the following complete games: Game of Ball, Wall Breaker, Invaders, The Lost Kingdom, and Diamond Craze.
I've made a small video showing the book https://youtu.be/Kp5Kzwpz5xQ
It is available in hardcover and paperback from https://www.lulu.com/spotlight/nanochess, and in a few months in Amazon.
There is also an ebook available from my digital store https://nanochess.org/store.html
BTW I just noticed the total members of this board is 2600! (what a coincidence!)
New book "Programming Games for Atari 2600"
New book "Programming Games for Atari 2600"
Author, IOCCC+JS1K winner, Princess Quest in Evercade Intellivision, MSX/Atari/CV/Intellivision/SMS game dev, Knight of boot sector games, IntyBASIC/CVBasic creator.
Re: New book "Programming Games for Atari 2600"
Cool, there is a nice online 2600 emulator at
https://8bitworkshop.com/v3.10.0/?platf ... %2Fhello.a
I'm also trying to port your BootBasic to 6502 in well under 2kBytes to leave space for serial routines. However since it is 35 years since I last did 6502 progress is slow as the wheels have cobwebs and dust.
https://8bitworkshop.com/v3.10.0/?platf ... %2Fhello.a
I'm also trying to port your BootBasic to 6502 in well under 2kBytes to leave space for serial routines. However since it is 35 years since I last did 6502 progress is slow as the wheels have cobwebs and dust.
Re: New book "Programming Games for Atari 2600"
Neat book. I never programmed the 2600, but I wrote a ton of code for the Atari 800. The GITA and Antic chip were direct descendants of the TIA and used similar techniques, although they had additional capabilities as well.