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 Post subject: Re: Why no "gameboys"?
PostPosted: Fri Nov 29, 2019 2:11 pm 
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Joined: Thu May 14, 2015 9:20 pm
Posts: 155
Location: UK
MalphasWats wrote:
EvilSandwich wrote:
Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol


You could always use a microcontroller mapped to the address and data bus that just gives you an ascii code for the key pressed.

I know the purists avoid MCUs, but you can bet if the original systems builders had access to even a modest 8-bit MCU, your C64s and Gamegears would be full of them!

The Sinclair QL uses a an Intel 8049 microcontroller to provide various functions. The QL was released in 1984.

Mark


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 Post subject: Re: Why no "gameboys"?
PostPosted: Fri Dec 13, 2019 10:01 am 
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Joined: Tue Feb 24, 2015 11:07 pm
Posts: 81
Sorry, I can't see if the Dodo has been mentioned yet:

https://www.tindie.com/products/pnoyes/ ... ystem-kit/

128x64 monochrome graphics, runs off 2x AAAs.


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