Why no "gameboys"?
-
EvilSandwich
- Posts: 36
- Joined: 13 Oct 2019
- Location: Pennsylvania, USA
Re: Why no "gameboys"?
Well, I stand corrected then. It must have been the surrounding hardware that was the issue.
-
MalphasWats
- Posts: 12
- Joined: 24 Nov 2019
Re: Why no "gameboys"?
Very likely the display/backlight, they were power hungry beasts back then. Probably why the original gameboy didn't have one.
- commodorejohn
- Posts: 299
- Joined: 21 Jan 2016
- Location: Placerville, CA
- Contact:
Re: Why no "gameboys"?
MalphasWats wrote:
Very likely the display/backlight, they were power hungry beasts back then. Probably why the original gameboy didn't have one.
-
EvilSandwich
- Posts: 36
- Joined: 13 Oct 2019
- Location: Pennsylvania, USA
Re: Why no "gameboys"?
I was one of the kids in the 90s that got a Game Gear. Can confirm.
- barrym95838
- Posts: 2056
- Joined: 30 Jun 2013
- Location: Sacramento, CA, USA
Re: Why no "gameboys"?
Have you checked out viewtopic.php?f=4&t=4570 yet??
Got a kilobyte lying fallow in your 65xx's memory map? Sprinkle some VTL02C on it and see how it grows on you!
Mike B. (about me) (learning how to github)
Mike B. (about me) (learning how to github)
-
MalphasWats
- Posts: 12
- Joined: 24 Nov 2019
Re: Why no "gameboys"?
barrym95838 wrote:
Have you checked out viewtopic.php?f=4&t=4570 yet??
Re: Why no "gameboys"?
I have the original Lynx and the smaller Lynx II. Plus, I have a Game Gear I need to finish recapping. I've never tested the battery times on these. Mainly because the screens are so terrible to look at. Which is sad. But maybe I should get them out over the holidays and do some battery testing. 
On the topic of 6502-based gaming consoles, seems to me there are lots of portable Arduino based projects out there with tiny screens. They look truly awesome and I'd love to design one too.
But for me, I wished there were more homebrew 6502 consoles that connect to a TV or VGA monitor. But I guess those people prefer to just create NES games (which is great in itself).
On the topic of 6502-based gaming consoles, seems to me there are lots of portable Arduino based projects out there with tiny screens. They look truly awesome and I'd love to design one too.
But for me, I wished there were more homebrew 6502 consoles that connect to a TV or VGA monitor. But I guess those people prefer to just create NES games (which is great in itself).
Cat; the other white meat.
-
EvilSandwich
- Posts: 36
- Joined: 13 Oct 2019
- Location: Pennsylvania, USA
Re: Why no "gameboys"?
The Game Gear's screen wasn't too bad, but holy mackerel, the Lynx's screen is almost completely unwatchable at points.
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol
-
MalphasWats
- Posts: 12
- Joined: 24 Nov 2019
Re: Why no "gameboys"?
cbmeeks wrote:
there are lots of portable Arduino based projects out there with tiny screens. They look truly awesome and I'd love to design one too.
That said, I'd still definitely recommend having a go at making one.
cbmeeks wrote:
But for me, I wished there were more homebrew 6502 consoles that connect to a TV or VGA monitor. But I guess those people prefer to just create NES games (which is great in itself).
I think there's plenty of scope to cater for everyone's interests in the space. It definitely seems easy enough to build the computer, although I have noticed that a lot of the homebrew projects stop at the 4 line LCD. Satisfying graphics is a bit more of a challenge I think.
-
MalphasWats
- Posts: 12
- Joined: 24 Nov 2019
Re: Why no "gameboys"?
EvilSandwich wrote:
The Game Gear's screen wasn't too bad, but holy mackerel, the Lynx's screen is almost completely unwatchable at points.
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol
I've been thinking about making a VGA compatible console machine someday. Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol
I know the purists avoid MCUs, but you can bet if the original systems builders had access to even a modest 8-bit MCU, your C64s and Gamegears would be full of them!
Re: Why no "gameboys"?
MalphasWats wrote:
EvilSandwich wrote:
I know the purists avoid MCUs, but you can bet if the original systems builders had access to even a modest 8-bit MCU, your C64s and Gamegears would be full of them!
I have the feeling I'm totally missing something about what you were thinking when you said "MCU."
Curt J. Sampson - github.com/0cjs
Re: Why no "gameboys"?
And did any of those 68xx MCUs cost $1 like an equivalent MCU today? I think that's part of it.
Re: Why no "gameboys"?
Druzyek wrote:
And did any of those 68xx MCUs cost $1 like an equivalent MCU today? I think that's part of it.
But actually I'm not totally clear on what you were saying when you said, "if the original systems builders had access to even a modest 8-bit MCU, your C64s and Gamegears would be full of them!" Would this be in addition to or replacing the CPU, and what exactly would it be doing?
Curt J. Sampson - github.com/0cjs
Re: Why no "gameboys"?
Check out this for example: https://jaycarlson.net/microcontrollers/
Probably all of those are superior to any 6800 based MCU from back then.
Probably all of those are superior to any 6800 based MCU from back then.
-
MalphasWats
- Posts: 12
- Joined: 24 Nov 2019
Re: Why no "gameboys"?
cjs wrote:
But they did! Motorola introduced the 6802 in 1977, by 1979 had three separate lines of MCUs based on the 6800, and the variations and options of those continued expanding well into the 80s. While the 6802 had only CPU, RAM and clock, with a companion chip for ROM, I/O and a timer, the 6801 (1979) included all that (expanded to 32 I/O lines) on one chip, and even threw in a serial port.
I have the feeling I'm totally missing something about what you were thinking when you said "MCU."
I have the feeling I'm totally missing something about what you were thinking when you said "MCU."
I think we take it for granted that we have fancy powerful desktop computers we can use to develop all of these things, with tools KiCAD and gcc just a click away. I can even design a pretty complex circuit board, upload it to a website and get a fully assembled working device in the post a few weeks later. The future is amazing.