Super Mario (and Star Castle) on the 2600

Topics related to older 6502-based hardware and systems including (but not limited to) the MOS Technology KIM-1, Synertek SYM-1, and Rockwell AIM-65.
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BigEd
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Super Mario (and Star Castle) on the 2600

Post by BigEd »

The Atari 2600 is a very limited machine, with a 6502-like CPU. But people are still programming for it: here's a discussion about a version of Super Mario, which links to a previous discussion about a version of Star Castle.
(Star Castle was originally a vector graphics machine with a TTL CPU not unlike a PDP8.)
Nightmaretony
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Re: Super Mario (and Star Castle) on the 2600

Post by Nightmaretony »

thought it was more PDP-11 based.
(was wrong, sorry)
by the way, there IS a game Skelly did that used a 6502. Name that game :D
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BigEd
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Re: Super Mario (and Star Castle) on the 2600

Post by BigEd »

Trick question! It seems that Reactor has a 6502, but it's for sound. So it does use one, but it looks like Tim Skelly didn't program a game on the 6502.
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Re: Super Mario (and Star Castle) on the 2600

Post by jdrose »

No. The Atari VCS 2600 is not a PDP machine at all. It is an 8 bit 6507 based game console. The 6507 is code compatible with the 6502. The only difference between the two is hardware. No interrupts and the 6507 can only map 8K of memory.
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