Getting started with logic analyzers - MacOS version

Building your first 6502-based project? We'll help you get started here.
Paganini
Posts: 516
Joined: 18 Mar 2022

Re: Getting started with logic analyzers - MacOS version

Post by Paganini »

Cool! :D
"The key is not to let the hardware sense any fear." - Radical Brad
pdragon
Posts: 126
Joined: 26 Sep 2023

Re: Getting started with logic analyzers - MacOS version

Post by pdragon »

Anyone know if it's possible to build fx2pipe for os X?

I got the 6502Decoder tools to build, but trying to do the usual configure/make for fx2pipe fails on missing linux includes:

./../usb_io/../usb_io/wwusb.h:25:10: fatal error: 'linux/usbdevice_fs.h' file not found
Paganini
Posts: 516
Joined: 18 Mar 2022

Re: Getting started with logic analyzers - MacOS version

Post by Paganini »

I never got any of this working in MacOS, and I tried and tried. :( I ended up just doing everything in linux.
"The key is not to let the hardware sense any fear." - Radical Brad
hoglet
Posts: 367
Joined: 29 Jun 2014

Re: Getting started with logic analyzers - MacOS version

Post by hoglet »

I haven't heard of anyone getting fx2pipe to work in MacOS.

I would be interested to hear of reports of whether it works on newer Linux distributions

One person had an issue (in Linux Mint Debian Edition):
https://github.com/hoglet67/6502Decoder/issues/11

There is possible alterative to fx2pipe called cannelloni, linked in the above issue. This might work on MacOS.

Dave
pdragon
Posts: 126
Joined: 26 Sep 2023

Re: Getting started with logic analyzers - MacOS version

Post by pdragon »

Unfortunately cannelloni won't build either, it depends on signalfd which doesn't exist on os x.

It sounds like it might be possible to replace with kqueue (see https://stackoverflow.com/questions/105 ... o-signalfd) but I'm not sure how much work would be involved.
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