Atari XE/XL, POKEY 6bit, CPU 65816 (HighMem)
sample_loop (IRQ 15KHz)
irq
.ia16
sta regA
stx regX
.ia8
lda #0
sta.l IRQEN
lda #1
sta.l IRQEN
v0 lda #0
sta.l audc1
v1 lda #0
sta.l audc2
v2 lda #0
sta.l audc3
; ---
; --- AUDC 1
; ---
clc
ist_0 lda #0
iad0_m adc #0
sta ist_0 ...
Search found 2 matches
- Sun Oct 07, 2018 11:19 am
- Forum: Programming
- Topic: Writing a MOD player
- Replies: 8
- Views: 9194
- Fri Oct 05, 2018 11:05 pm
- Forum: Programming
- Topic: 128 bit Floating Point 65C816 implementation
- Replies: 43
- Views: 21957
Re: 128 bit Floating Point 65C816 implementation
32,64,128 bit
why not, ieee754-16 (half single)
https://en.wikipedia.org/wiki/Half-prec ... int_format
why not, ieee754-16 (half single)
https://en.wikipedia.org/wiki/Half-prec ... int_format