The Durango-X 65C02 retro-inspired computer
Posted: Wed Aug 28, 2024 6:10 pm
Hi all,
After so many years of research, and with the help of this group and its superb resources, I managed to design my own fully fledged 65C02 computer! Durango·X pays homage to the home computers of the early eighties (like my ZX Spectrum) but with all the knowledge that we, as a society, have acquired along the years.
First of all... even if it's a bit embarrasing, there's a web page describing the project: https://durangoretro.com but be warned that it's a complete mess, although at least is something
. This was initially a personal project but, with the support of my local makespace La Jaquería, I got some more "partners in crime" for the Durango Computer Team.
The main goals for this particular project were:
I even managed to transport it from home to the makespace and, most important, make it work again
. This was around November 2021.
But, like I teach my students, "the hardware, without software, is an useless bunch of chips". Swapping an EPROM under a bridge of fragile jumper wires was scary, to put it mildy... so I quickly developed nanoBoot, a "zero-hardware" solution to transfer software from a Raspberry Pi, by using the NMI line as clock, and IRQ as data. Not the fastest way (found it reliable up to a little more than 1 KiB per second) but it made software development MUCH easier.
Finally, I decided to learn KiCAD and, with patience, designed a proper PCB for it... so by Dec. 23rd 2022 I had my computer "solidly" built.
It has a sandwich construction, where a crude keyboard lays in another (previously designed) PCB atop the motherboard, which also provides an interface for two gamepads 
Main specs are:
...and, of course, games
. Some classics have been ported (Pong, Breakout; Space Invaders and Pac-Man is in the making...), some other are originals (Witch). Most of the games are made by the team, in both assembly and C. Latest addition is Columns, interestingly allowing two simultaneous players.
But this is obviously a work in progress: we keep working and learning...
So, I hope to keep you informed about the progress of this (already enjoyable) project. See you soon!
After so many years of research, and with the help of this group and its superb resources, I managed to design my own fully fledged 65C02 computer! Durango·X pays homage to the home computers of the early eighties (like my ZX Spectrum) but with all the knowledge that we, as a society, have acquired along the years.
First of all... even if it's a bit embarrasing, there's a web page describing the project: https://durangoretro.com but be warned that it's a complete mess, although at least is something
The main goals for this particular project were:
- *Reasonably simple to design, understand and build
- *Reasonably capable, with video output and some room for expansion
- *Besides CPU and memory, all made from 74-series ICs
But, like I teach my students, "the hardware, without software, is an useless bunch of chips". Swapping an EPROM under a bridge of fragile jumper wires was scary, to put it mildy... so I quickly developed nanoBoot, a "zero-hardware" solution to transfer software from a Raspberry Pi, by using the NMI line as clock, and IRQ as data. Not the fastest way (found it reliable up to a little more than 1 KiB per second) but it made software development MUCH easier.
Finally, I decided to learn KiCAD and, with patience, designed a proper PCB for it... so by Dec. 23rd 2022 I had my computer "solidly" built.
Main specs are:
- *65C02 at 1.536 MHz (current v2 goes up to 3.5 MHz)
- *32K static RAM
- *No ROM on board, uses cartridge slot with extra lines for extra features, like bankswitching or dedicated sound chips
- *40-key matrix keyboard and two gamepad ports (either NES or Atari style)
- *8-bit expansion bus (up to 16 devices)
- *1-bit sound, software controlled
- *Connects to a regular TV, ideally via SCART
- *Two video modes, software-switchable: 256x256 pixels, monochrome or 128x128, 16-colour (all bitmapped, no text modes)
...and, of course, games
But this is obviously a work in progress: we keep working and learning...
So, I hope to keep you informed about the progress of this (already enjoyable) project. See you soon!