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Re: Why no "gameboys"?
Posted: Fri Nov 29, 2019 2:11 pm
by 1024MAK
Controller inputs actually seem easier to keep track of than all the of the ASCII codes required for keyboard inputs lol
You could always use a microcontroller mapped to the address and data bus that just gives you an ascii code for the key pressed.
I know the purists avoid MCUs, but you can bet if the original systems builders had access to even a modest 8-bit MCU, your C64s and Gamegears would be full of them!
The Sinclair QL uses a an Intel 8049 microcontroller to provide various functions. The QL was released in 1984.
Mark
Re: Why no "gameboys"?
Posted: Fri Dec 13, 2019 10:01 am
by unclouded
Sorry, I can't see if the Dodo has been mentioned yet:
https://www.tindie.com/products/pnoyes/ ... ystem-kit/
128x64 monochrome graphics, runs off 2x AAAs.