But I've decided to include the full C64 Kernal, Basic, and Character ROM's. In fact I have already integrated them into the schematic along with Daniel Quintero's PS2 Core. So all the ROM's are occupying 24K, and I have a 1K RAM at the bottom of memory. ISE is saying 81% of RAMB16s are being utilized. Which leaves about 5K for future use at this point...
Everything passed synthesis, but there is one negative.
Anticipated top speed now is down 10MHz to 44MHz. Still not too bad.
I am anxious to begin testing! Now focused on getting that Micromon image.