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PostPosted: Tue Nov 10, 2020 6:42 pm 
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Once I load a value into the accumulator, I want to then rotate it either left or right one bit.

The issue is that "9th bit" of the carry is causing more code that I want. For example:

Code:
                clc
                lda $c000
                ror
                bcs !carry_set+
            !carry_clear:
                jmp !+
            !carry_set:
                clc
                adc #$80
            !:
                sta $c000


This is just pseudo code that I *THINK* may work. But is it the most efficient?
Bottom line, I only want to rotate the 8 bits of an address left/right and don't care about the carry. But, obviously, I have to deal with it somehow.

Would it be more efficient to use a SHIFT but then check to see if I need to set the MSB or LSB? Not sure on that one.

Advice would be appreciated. :-)

Thanks!

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PostPosted: Tue Nov 10, 2020 6:59 pm 
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How about:
Code:
                lda $c000
                clc
                ror
                bcc !+
                eor #$80
            !:
                sta $c000


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PostPosted: Tue Nov 10, 2020 7:01 pm 
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Code:
lda $c000
lsr
bcc carry_clear
adc #$7f
carry_clear:
sta $c000


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PostPosted: Tue Nov 10, 2020 7:04 pm 
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oh, of course, lsr!


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PostPosted: Tue Nov 10, 2020 7:05 pm 
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How about
Code:
lda $c000
lsr
ror $c000


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PostPosted: Tue Nov 10, 2020 7:06 pm 
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Rotating left:
Code:
LDA $C000
ASL A
ADC #$00
STA $C000

Rotating right:
Code:
LDA $C000
LSR A
BCC !+
ORA #$80
!:
STA $C000

Dave


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PostPosted: Tue Nov 10, 2020 7:10 pm 
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Oh, Arlet might have it! So long as we're OK reading the source twice.


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PostPosted: Tue Nov 10, 2020 7:25 pm 
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You guys rock! I knew I came to the right place. :-)

Thanks! I will give those a shot.

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PostPosted: Tue Nov 10, 2020 7:33 pm 
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Arlet wrote:
How about
Code:
lda $c000
lsr
ror $c000



Wait, I'm curious on how this one works.
Wouldn't the ROR be separate than the LDA/LSR?

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PostPosted: Tue Nov 10, 2020 7:37 pm 
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The final ROR $C000 would be all that you need if the 6502 had an 8-bit rotate without the carry flag.

Since it does rotate through the carry flag, we just need to make sure that the carry is preset correctly with the least significant bit. That's what the LDA/LSR do. (You could also do LDA/ROR, which would look more pleasing)


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PostPosted: Tue Nov 10, 2020 7:46 pm 
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Arlet wrote:
The final ROR $C000 would be all that you need if the 6502 had an 8-bit rotate without the carry flag.

Since it does rotate through the carry flag, we just need to make sure that the carry is preset correctly with the least significant bit. That's what the LDA/LSR do. (You could also do LDA/ROR, which would look more pleasing)


Ah, OK. So, to rotate left, I assume the following would work:

Code:
lda $c000
asl
rol $c000

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PostPosted: Tue Nov 10, 2020 7:48 pm 
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There's always many ways to twiddle bits with the 6502... if you just wanted to make a (sub)routine that would rotate a value in accumulator, you could use this:

Code:
   PHA    ;Save value
   LSR A  ;Shift bit to carry
   PLA    ;Get original value back
   ROR A  ;Rotate it
   RTS    ;Return to caller

If you didn't care about clobbering an Index register, you could xfer the A reg before the shift, then xfer it back before the rotate. It would save some clock cycles from using the stack.

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PostPosted: Tue Nov 10, 2020 7:50 pm 
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Yes. And if you wanted to rotate two bits, you could do:
Code:
lda $c000
ror
ror $c000
ror
ror $c000

Note that you could make it a few cycles faster if you can put the data in zeropage.


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PostPosted: Tue Nov 10, 2020 8:46 pm 
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OK, so I ran the rotate code in a loop and noticed some strange numbers.

So, your code worked great...but it showed a flaw in my design! lol

Here are the numbers I got:

Code:
        $48 01001000
        $24 00100100
        $12 00010010
        $09 00001001
        $84 10000100
        $42 01000010
        $21 00100001
        $90 10010000


Well, that's technically correct. But what I missed what that I actually need to rotate within the two NYBBLE's.

Totally my fault! I didn't "see" the issue until the code ran.

So, why do I need this? Well, I'm using one byte to represent a sprite. The byte contains the direction it is pointing along with the direction it's moving.

Like this:

Code:
Facing  Moving
NESW    NESW
1000    0100


Which means the sprite is facing north and moving east.

So, when I rotate right, I need the upper nybble to not spill into the lower nybble.

I'll keep digging at this but any pointers are greatly appreciated (AGAIN).

Thanks!

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PostPosted: Tue Nov 10, 2020 9:13 pm 
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Well, that's not quite the same thing :?

I would take a different approach. As there's only 16 bit combinations to a nibble, you can simply use a 16-byte lookup table with the rotated values. You can mask off the upper 4-bits (to retain the lower 4 bits), xfer to an index register and load the accumulator indexed from the lookup table.

For the upper nibble, you would need to do 4 LSR A instructions and again xfer it to an index register. To save time, you could use a different 16-byte table where the rotated values are in the upper 4 bits. Once you have both values, you just OR them together for the twin-shifted nibbles.

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