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 Post subject: Branch instructions
PostPosted: Wed Sep 02, 2020 1:32 am 
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Joined: Wed Aug 12, 2020 2:30 am
Posts: 43
Hey guys.

Does a branch instruction have to come right after a compare?
Or can there be other instructions between them as long as they don't affect the carry or zero flags?

Example...
Code:
lda #$ff
cmp #$ff
; some other code
beq somewhere_if_a_equals_ff


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 1:41 am 
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Joined: Wed Aug 12, 2020 2:30 am
Posts: 43
Looks like perhaps I can push the processor flags, do stuff, then pull them.

Code:
lda #$ff
cmp #$ff
php
; do stuff
plp
beq somethere_if_a_equals_ff


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 2:45 am 
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Joined: Fri Dec 11, 2009 3:50 pm
Posts: 3367
Location: Ontario, Canada
DanielS wrote:
Looks like perhaps I can push the processor flags, do stuff, then pull them.
Yes, you can -- but it won't always be necessary.

Your previous post has the right idea. There can be other instructions between them as long as they don't affect the carry or zero flags. (But if they *do* affect the flag you're interested in, that's when pushing then later popping the flags may be the best alternative. I say "may" because it's often possible to rearrange the instruction order instead.)

Cheers,
Jeff

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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 2:48 am 
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Joined: Fri Aug 30, 2002 1:09 am
Posts: 8544
Location: Southern California
The flags will persist as long as the instructions executed don't alter them. For example, if you have something that leaves the V flag for you to branch on later, and the intervening instructions only affect Z, C, and N, there's no reason to push the processor status and then pull it off the stack later.

Note of course that pushing and pulling the status is an automatic part of the interrupt sequence and RTI, so you don't need to bracket an ISR with PHP and PLP. In fact, there are situations where doing so could even cause problems.

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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 2:55 am 
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Joined: Thu Mar 12, 2020 10:04 pm
Posts: 704
Location: North Tejas
DanielS wrote:
Does a branch instruction have to come right after a compare?
Or can there be other instructions between them as long as they don't affect the carry or zero flags?


There can be any number of instructions in between the setting of a flag and a test for it.

For example, the code on this post

viewtopic.php?p=77950#p77950

sets the carry flag on line 54 and uses it on line 61.


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 3:02 am 
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Joined: Wed Aug 12, 2020 2:30 am
Posts: 43
Here's an example...

Code:
_validate_1 ; left, right, down
    cpx ch_left
    php
    ldy #0
    plp
    beq _valid
    cpx ch_right
    php
    ldy #2
    plp
    beq _valid
    cpx ch_down
    php
    ldy #4
    plp
    beq _valid
    jmp _invalid

Y needs to be used in the next section. If I do it this way then I can avoid many, seemingly unnecessary, BEQs. The value of Y is based on the value of X.

Maybe this is a hacky way of doing it but it seems to work.


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 3:09 am 
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Joined: Thu Mar 12, 2020 10:04 pm
Posts: 704
Location: North Tejas
DanielS wrote:
Here's an example...

Code:
_validate_1 ; left, right, down
    cpx ch_left
    php
    ldy #0
    plp
    beq _valid
    cpx ch_right
    php
    ldy #2
    plp
    beq _valid
    cpx ch_down
    php
    ldy #4
    plp
    beq _valid
    jmp _invalid

Y needs to be used in the next section. If I do it this way then I can avoid many, seemingly unnecessary, BEQs. The value of Y is based on the value of X.

Maybe this is a hacky way of doing it but it seems to work.


Can't you just do

Code:
_validate_1 ; left, right, down
    ldy #0
    cpx ch_left
    beq _valid
    ldy #2
    cpx ch_right
    beq _valid
    ldy #4
    cpx ch_down
    beq _valid
    jmp _invalid


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 3:13 am 
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Joined: Wed Aug 12, 2020 2:30 am
Posts: 43
[quote="BillG"]

Can't you just do

Code:
_validate_1 ; left, right, down
    ldy #0
    cpx ch_left
    beq _valid
    ldy #2
    cpx ch_right
    beq _valid
    ldy #4
    cpx ch_down
    beq _valid
    jmp _invalid

Damn. Yes I can. That never occurred to me. I'm still in the C++ mindset I guess so the "simple" things here are, for now, elusive.


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 4:09 am 
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Joined: Sun Apr 26, 2020 3:08 am
Posts: 357
More often than not, you can rearrange the code so that the processor byte never needs to be pushed or pulled.


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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 4:29 am 
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Joined: Thu May 28, 2009 9:46 pm
Posts: 8507
Location: Midwestern USA
DanielS wrote:
Hey guys.

Does a branch instruction have to come right after a compare?
Or can there be other instructions between them as long as they don't affect the carry or zero flags?

Example...
Code:
lda #$ff
cmp #$ff
; some other code
beq somewhere_if_a_equals_ff

Short answer is no. The long answer is as long the relevant status register bit (Z in this case) is not affected by intervening instructions your branch will be reliable.

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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 7:15 am 
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Joined: Sun Jun 30, 2013 10:26 pm
Posts: 1949
Location: Sacramento, CA, USA
Lemme see if I can recite from memory all the ones that don't affect Z ... nop clc sec cli sei cld sed clv sta stx sty pha php jmp bxx jsr rts txs ... not many. I remember being frustrated at the 68xx for inexplicably messing with Z during a store operation, but not for pula or pulb. It's actually just a minor inconvenience, but so irksome, IMO.

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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 12:50 pm 
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Posts: 730
Location: Tokyo, Japan
barrym95838 wrote:
Lemme see if I can recite from memory all the ones that don't affect Z ... nop clc sec cli sei cld sed clv sta stx sty pha php jmp bxx jsr rts txs ... not many.

I found it useful to create a little table listing the flags and all the instructions that affect each one:

Code:
C   SEC CLC
    ADC SBC                                         ASL LSR ROL ROR
    BIT CMP CPX CPY

NZ          LDA LDX LDY TAX TXA TAY TYA     TSX PLA
    ADC SBC INC DEC INX DEX INY DEY     AND ORA EOR ASL LSR ROL ROR
    BIT CMP CPX CPY

V       CLV
    ADC SBC
    BIT

D   SED CLD
I   SEI CLI BRK
(4) BRK


Quote:
I remember being frustrated at the 68xx for inexplicably messing with Z during a store operation, but not for pula or pulb. It's actually just a minor inconvenience, but so irksome, IMO.

Yeah, totally irksome. But probably not as inconvenient as not having PSHX and PULX instructions (though the 6801/6803 added those).

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 Post subject: Re: Branch instructions
PostPosted: Wed Sep 02, 2020 5:40 pm 
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Posts: 1949
Location: Sacramento, CA, USA
cjs wrote:
Yeah, totally irksome. But probably not as inconvenient as not having PSHX and PULX instructions (though the 6801/6803 added those).

Oof, yeah, that's a real eye-roller. How many quadrillions of total machine cycles have been spent executing the awkward work-around for that one? The average temperature on Earth is probably .00001° hotter because of it ... :lol:

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Got a kilobyte lying fallow in your 65xx's memory map? Sprinkle some VTL02C on it and see how it grows on you!

Mike B. (about me) (learning how to github)


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