Alamorobotics wrote:
I'm looking for VGA generation though.
Oh whoops, I didn't pay attention to that, sorry.
I used the vga_hires_text driver in my projects previously because it supports inverse video in the same way as the 8 bit Commodores: set bit 7 of the character code to reverse background and foreground. Unfortunately, "out of the box", that driver only supports one background/foreground color setting per row, but it may be possible to change that, though you may not be able to run it at the highest resolution anymore if the code needs to retrieve color bytes for each character from the hub. But maybe it's possible to modify it so that it runs on more cogs: currently the code is written so that each cog alternately sets up its data and displays it; with 3 cogs there will be twice as much time to do the setup.
When I started on my Propeddle project, I did some experiments with vga_hires_text but I mostly ran it with the entire screen configured for green on black like the old PET computers. I created a font file based on a PETSCII font ROM dump from Zimmers. Click here for some pictures on my facebook page (use the left and right arrow to see more)
https://www.facebook.com/photo.php?fbid ... =3&theater===Jac