So I tore up a few fistfuls of wire!
Had to post a few photos, since I decided to have some fun while butchering my previous work.
Ouch, that had to hurt!Just for kicks, I left the power on, running the balls demo as I ripped as many wires from the Playfield Generator that I could grasp.
As I tore wires out in bundles, the demo just kept on running, not a single crash!
Operating while the patient is fully conscious!Bus collisions must have been rampant with the 245's all switching randomly after the wires were ripped from the board.
I guess the design is robust considering the amount of chaos it just took while running the demo!
You can see in the image that there seem to be hundreds of ball Sprites, but this happened because without the PlayField Generator working, the screen is no longer cleared by the background bitmap drawn to the Back Buffer. Because of this, the balls do not erase, they just pile up until the screen is filled or overwritten by the larger rotating boing balls.
Anyhow, I kept the power running as I pulled every last wire and chip from the PlayField section, and it never did crash!
Dead bugs everywhere... oh the carnage!!I pried up all the old chips with my Swiss Army Knife and left them piled in the
barren wastelands that once housed the PlayField generator.
And yes, that is a grave-marker made out of wire sticking out of the board. RIP PlayField generator V1!
I will report back on how the new and improved PlayField Generator works at the target speed of 16MHz.
Later.
Radical Brad