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PostPosted: Thu Apr 18, 2024 11:49 pm 
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JimBoyd wrote:

Here is DOWN-COUNTER for Fleet Forth.
Code:
: DOWN-COUNTER
   2VARIABLE  ( -- )
   DOES>  ( -- ADR )
      JIFFY@ DROP
      OVER 2+ @
      OVER -  0 MIN
      2PICK +!
      OVER 2+ ! ;

That '0 MIN' is to handle the case when the jiffy timer resets to zero when it reaches twenty four hours.
A down-counter, a child word of DOWN-COUNTER , has two cells of storage. The first cell holds a value. The second cell holds the low cell of the Commodore 64 jiffy clock from the last time the down-counter was executed. Each time a down-counter is executed the amount of time, in jiffies, which passed from the last time is subtracted from the value in the first cell.
Code:
DOWN-COUNTER DELAY1 OK
300 DELAY1 ! OK
DELAY1 ? 209  OK
DELAY1 ? 118  OK
DELAY1 ? 5  OK
DELAY1 ? -445  OK

Of course, the values returned each time I type "DELAY1 ?" depends on how long I wait.

Here is a slightly improved version of DOWN-COUNTER .
Code:
: DOWN-COUNTER
   2VARIABLE  ( ++ )
   DOES>  ( -- ADR )
      JIFFY@ DROP           \ Only need low cell of jiffy clock
      OVER 2@ SWAP 2PICK -  \ new.time value -delta.time
      0 MIN                 \ Compensate for reset at midnight.
      +  2PICK 2! ;         \ add negative time difference to
                            \ old value and store new time
                            \ and new value to down-counter
                            \ variable and leave address.

JIFFY@ leaves the value of the Commodore 64 jiffy clock on the stack as a double number. Yes the jiffy clock resets to zero after twenty four hours.
2PICK is syntactically equivalent to 2 PICK .
Code:
CODE 2PICK  ( N1 N2 N3 -- N1 N2 N3 N1 )
   4 ,X LDA  5 ,X LDY
   AYPUSH JMP  END-CODE

A DOWN-COUNTER is used when some code is run periodically, but there is a portion which must be run less often.
Code:
DOWN-COUNTER DELAY

     .
     .
     .
   DOWN-COUNTER @ 0<          \
   IF                         \ If this code fragment is run often enough
      #3600 DOWN-COUNTER !    \ <DO.SOMETHING> only runs
      <DO.SOMETHING>          \ once a minute.
   THEN                       \
     .
     .
     .



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PostPosted: Tue Apr 23, 2024 10:37 pm 
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Fleet Forth is not a multi user Forth system. It was designed for one person to use at a time on a Commodore 64. Fleet Forth supports multitasking with background tasks. With this in mind the Fleet Forth system has only ten user variables. More user variables can be added.
The user area for the foreground task is not part of the loadable image, it is in a section of unused memory on the Commodore 64; therefore, the first eight user variables need initialized at bootup. Fleet Forth's boot area holds the bootup values for the first seven user variables.
Code:
ENTRY  -- Points to next task's user area or itself if no other tasks.
READY  -- Flag. TRUE - task is awake. FALSE - task is asleep.
TOS    -- Holds the return stack pointer when a task is switched out.
RP0    -- Base of return stack.
SP0    -- Base of data stack.
AP0    -- Base of auxiliary stack.
DP     -- Dictionary Pointer.

The first six user variables are initialized by the word UNLINK , which also sets the user pointer UP to the address of the foreground task's user area. This unlinks all background tasks and restores control to the main task. UNLINK is included in a routine included in the coldstart and warmstart routines.
The word EMPTY initializes DP from this bootup area and branches into the body of FORGET to handle any necessary pruning. EMPTY is included in the coldstart routine.
These are the next three user variables:
Code:
BASE   -- Base for numeric conversion to or from text.
DPL    -- Decimal place.
HLD    -- Holds the address for the next character during conversion
          from text to a double number.

DECIMAL , which sets BASE to decimal, is included in the routine which is included in the coldstart and warmstart routines.

DPL and HLD are not initialized during coldstart or warmstart. It is not required. NUMBER? initializes DPL and <# initializes HLD .
The Fleet Forth system has only ten user variables. The other variables in the system are not user variables as they should not be needed in background tasks.

As I mentioned, Fleet Forth allows the defining of new user variables. The word for this is USER . It takes a number and is followed by a name.
Code:
<USER.AREA.OFFSET> USER <NAME.OF.USER.VARIABLE>

For example:
Code:
#20 USER STOOGES

To make defining new user variables easier (some may be defined in different sources), Fleet Forth has a 'system value' or 'soft constant' #USER .
The source for Fleet Forth's USER .
Code:
: USER  ( N -- )
   DUP 2+ #USER UMAX (IS) #USER
   CREATE C,
   ;CODE  ( -- N )
      2 # LDY  CLC
      W )Y LDA  UP ADC
      UP 1+ LDY  CS IF  INY  THEN
      AYPUSH JMP  END-CODE

If #USER has the value #20, the following:
Code:
#USER USER LARRY
#USER USER CURLY
#USER USER MOE

will create the user variable LARRY with the user area offset #20, the user variable CURLY with the user area offset #22, and the user variable MOE with the user area offset #24.
To set aside more of the user area for a particular user variable, the following can be done.
Code:
#USER USER LAUREL
#USER 8 + USER HARDY

This will 'allot' eight more bytes in the user area for the user variable LAUREL .


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PostPosted: Sun Apr 28, 2024 9:39 pm 
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JimBoyd wrote:
I've just streamlined DJIFFIES , the word that takes a positive double number and waits that many jiffies ( 1/60th of a second on the Commodore 64 ) . It is also used by JIFFIES , the word that takes an unsigned single number and waits that many jiffies.
DJIFFIES works by keeping the number of jiffies to delay on the stack as well as the latest jiffy clock value. Each time through the loop, it subtracts the difference from the amount of time to wait. The idea came from DOWN-COUNTER on page 130 ( 140 of the PDF ) in the book Real Time Forth by Tim Hendtlass.
When I was testing my multitasker, I noticed that the loop in DJIFFIES runs several times per jiffy. With three background tasks, two using DJIFFIES ( actually JIFFIES ) for a delay and one counting how many times it runs, the entire round robin runs several times a jiffy. I realized that when the difference between the current jiffy clock value and the previous one is subtracted from the amount of time to delay, either 0 or -1 is added to the remaining time. I only needed to use the lower cell of the jiffy clock value. Here is the code:
Code:
SCR# 41
// DJIFFIES
HEX
// TAKES POSITIVE DOUBLE NUMBER
// AND DELAYS THAT MANY JIFFIES
: DJIFFIES  ( D+ -- )
   JIFFY@ DROP
   BEGIN
      PAUSE
      JIFFY@ DROP  DUP>R -
// COMPENSATE FOR RESET AT 24 HOURS
      0 MIN
      S>D D+  R> OVER 0<
   UNTIL
   DROP 2DROP ;

SCR# 42
// JIFFIES
HEX
: JIFFIES  ( U -- )
   0 DJIFFIES ;

JIFFIES takes an unsigned number and has a maximum delay of:
18 minutes 12 seconds and 15 jiffies.
DJIFFIES takes a positive double number and has a maximum delay of:
414 days 6 hours 3 minutes 14 seconds and 7 jiffies or
2,147,483,647 jiffies.


Because DJIFFIES waits until the count goes negative, DJIFFIES and JIFFIES wait one jiffy more than what is requested. Not a big problem. There is an easy solution. Just subtract one from the initial value returned by JIFFY@ DROP .
Code:
// DJIFFIES JIFFIES
// TAKES POSITIVE DOUBLE NUMBER
// AND DELAYS THAT MANY JIFFIES
: DJIFFIES  ( D+ -- )
   JIFFY@ DROP 1-
   BEGIN
      PAUSE
      JIFFY@ DROP  DUP>R -
      // COMPENSATE FOR DAILY RESET
      0 MIN
      S>D D+  R> OVER 0<
   UNTIL
   DROP 2DROP ;
: JIFFIES  ( U -- )
   0 DJIFFIES ;

Now DJIFFIES and JIFFIES will wait the requested number of jiffies.
Note: // (double forward slash) is a Commodore 64 Forth alias for \ (backslash) .


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PostPosted: Sun Apr 28, 2024 10:16 pm 
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In a previous post I showed the source for Fleet Forth's word USER , the word to create new user variables. I also mentioned #USER. The only user variables I've ever defined other than the ones defined in the kernel are the three user variables used for multitasking. They have the offsets 0, 2, and 4.
Code:
0 USER ENTRY   2 USER READY
4 USER TOS

Other than these three, I have never defined new user variables; therefore, I simplified the source for USER and removed #USER from Fleet Forth's kernel.
Code:
: USER  ( N ++ )
   CREATE
      C,
   ;CODE  ( -- ADR )
      2 # LDY  CLC
      W )Y LDA  UP ADC
      UP 1+ LDY  CS IF  INY  THEN
      AYPUSH JMP  END-CODE

I also had to change the source for the multitasker's task creation word TASK .
Code:
// TASK CREATION AND ACTIVATION
: TASK  ( U AP0 SP0 RP0 -- )
   CREATE
        ( -- TADR )
      HERE RP0 LOCAL !
      HERE SP0 LOCAL !
      HERE AP0 LOCAL !
      [ ' STOP >BODY ] LITERAL
      HERE ACTIVATE
      // OPTIONAL
      #10 HERE BASE LOCAL !
      [ 0 HLD LOCAL 2+ ] LITERAL
      HERE +  HERE DP LOCAL !
      #12 UMAX ALLOT ;

Note that HLD is the last user variable defined in the kernel. It has an offset of eighteen. The line
Code:
      [ 0 HLD LOCAL 2+ ] LITERAL

compiles a literal decimal twenty. Since there are a total of ten user variables, this points the task's DP just past the area used by the last user variable. Setting a task's DP to point twenty bytes into a task's user area is done so data stored at a background task's HERE will not overwrite any of the task's user variables.


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PostPosted: Thu May 02, 2024 10:19 pm 
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JimBoyd wrote:

Here is my find and replace function.
Code:
: FR
   BEGIN F R AGAIN ; -2 ALLOT


There was one flaw in the editor word FR . As I mentioned, FR can be used to find all occurrences of a given string in a screen and replace them.
Code:
FR HEX^DECIMAL

and used in another screen without specifying the strings to perform the same search and replace.
Code:
FR

When the editor word F searches for a string, it first parses the text stream for a search string delimited by the caret character to place in the find buffer. If the text stream is exhausted, the old search string remains in the find buffer. Whatever string is in the find buffer is used for the search. Likewise, the editor word I , which is used by R , parses the text stream for a string to insert and places this string in the insert buffer.
If the search string was not found when FR was used with the search and replacement strings specified, the replacement string was never placed in the insert buffer. When FR was then used without specifying the search and replace strings, the string to be found would be replaced with garbage (whatever was in the insert buffer).
The following improvement to FR places the search string in the find buffer and the replacement string in the insert buffer before the first search attempt.
Code:
: FR
   >FBUF  >IBUF
   BEGIN  F R  AGAIN -;

>FBUF and >IBUF are the words which parse the text stream and place a string in the find buffer and insert buffer respectively.
With this modification, I no longer have a problem with FR .

Quote:

Unlike S , F ( find) and R ( replace) are limited to one screen at a time. If F can't find the string it aborts. I'm changing that to QUIT so it will not clear the data and auxiliary stacks.

I made that change.


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PostPosted: Thu May 16, 2024 12:07 am 
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Fleet Forth is an ITC Forth for the Commodore 64 and has to compensate for the indirect jump bug; therefore, when I mentioned defining multi code field words with Fleet Forth, I mentioned a word named CFA-ALIGN to make sure the other CFA's of a multi code field word don't straddle a page boundary by forcing an even address alignment for these CFA's by adding a pad byte before the header is created. The need to define CFA-ALIGN whenever I wished to experiment with adding an extra Code field or two contributed to my reluctance to add extra code fields.
This will no longer be a problem. Fleet Forth's CREATE would compute the address of the yet to be created word's code field. If the code field would start on an address ending in $FF, it would allot a byte before creating the header. This test in CREATE has been modified so that if the CFA would start on an address ending in $FF, $FD, $FB, $F9 or $F7 CREATE will allot a byte before the header is created.
Removing the out of memory check from the code below for clarity, the old test was something like this:
Compute the address of the code field.
Code:
   HERE COUNT + 2+  VIEW @ TUCK
   IF  2+  THEN

and allot one byte if it ends with $FF.
Code:
   1+ SPLIT DROP
   0= ABS ALLOT


The code to compute the address of the code field is unchanged.
Code:
   HERE COUNT + 2+  VIEW @ TUCK
   IF  2+  THEN

but the test is now this.
Code:
   DUP 9 + SPLIT DROP
   9 U< AND  2 MOD ALLOT

This change only added twelve bytes to CREATE . Fleet Forth can now support words with up to five code fields without the need to perform any address check other than what CREATE now does.

I think three code fields are typical with multi code field words. Supporting five gives a little extra just in case.

There is one other case where the improved CREATE is helpful. When modifying Blazin' Forth's utilities for Fleet Forth, it was necessary to test the body of the variable SYSIRQ for page crossing.
Code:
HEX
// BUG FIX
" SYSIRQ" C@ HERE + 1+
2+ 2+         // SIZE OF LINK
              // & CODE FIELDS
SPLIT DROP 0FF = // WILL PFA BE ON
              // PAGE BOUNDARY?
ABS ALLOT     // IF SO BUMP IT PAST
VARIABLE SYSIRQ

The variable SYSIRQ is used to hold the address of the last part of the Commodore 64's interrupt service routine which is vectored through address $314. Blazin' Forth's interrupt service routine jumps to the Commodore 64's routine by indirectly jumping through the parameter field of the variable SYSIRQ . If this address straddles a page boundary, the indirect jump bug strikes.
With Fleet Forth's new CREATE , the test before defining SYSIRQ is no longer needed.


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PostPosted: Thu May 16, 2024 12:33 am 
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I lay the name field down first, and then do ALIGN which makes sure the LFA, CFA, and PFA are aligned.  It probably makes L>NAME a little more complex, but I allow characters above $7F anyway for the special characters in the DOS/ANSI (code page 437) characters, and it makes CREATE a little simpler.

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PostPosted: Thu May 16, 2024 12:47 am 
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If roughly half the words would have a code field on an odd address then those half would need an extra byte. On a system with lots of words, that's a lot of bytes.
The fields of a word in Fleet Forth are in the following order: Link field, Name field, Code field and Parameter Field. A word's link field points to the previous word's link field.


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PostPosted: Thu May 16, 2024 1:29 am 
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Since the last-compiled word tends to be an unnest (compiled by ;) and word-aligned, the beginning of my name fields is almost always aligned; so in that case, there are many cases when I know I can add another letter to the name if I want to, if it would make it more descriptive, without any memory penalty.

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PostPosted: Thu May 16, 2024 2:00 am 
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In Fleet Forth nothing is word aligned. The only address adjustment is to make sure a page boundary is not straddled by the code field, and now the next four cells, of a word. I've not had any problems in Fleet Forth due to this lack of alignment.


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PostPosted: Wed Jun 26, 2024 11:08 pm 
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JimBoyd wrote:

I've removed the words <LIST <L LIST> L> and their editor words 0[ through F[ and 0] through F] because they were unsatisfactory.
I also mentioned a solution which seems satisfactory.
A new LIST word which use an editing window VALUE for a displacement to the right, EW , and a corresponding set of editing words 0[ through F[ which also use EW.

I must admit I have not been using this new Fleet Forth screen editor.
When I was trying to figure out how to implement the IsoPod's finite state machine engine, I was writing ideas in a regular text file on my computer. When I had something which seemed to be going in the right direction, I copied and pasted it into VICE, the Commodore 64 simulator rather than copy it to screens on blocks. I have since then gotten into the habit of just pasting code I want to test into the simulator and using plain text files for source. The simulator treats pasted text as if it is being typed in at the keyboard, which is why I wrote PURGE .
It seems for big things, like the source for Fleet Forth or the system loader and utilities, I still use screens in blocks (the simulator can not handle having the entire source for Fleet Forth's kernel pasted in at one time). For small projects I have been using text files.
The backslashes in the source for the Finite State Machine Engine in Forth were not added just for posting the source. A backslash pasted into VICE appears as the pound character so I defined a word with the backslash character as the name. This word is an alias for Fleet Forth's double forward slash ( // ).


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PostPosted: Tue Jul 16, 2024 8:53 pm 
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I've already mentioned Fleet Forth's TRACE , which was inspired by Blazin' Forth's TRACE .
As I mentioned, while tracing a word the Commodore key and 'P' key can be pressed to allow pausing the trace and interpreting commands. I previously stated that it was the Control key and the 'P' key. This was because VICE maps the Commodore key to my computer's left Control key. The Run/Stop key is mapped to my computer's escape key. Tracing resumes when the word CONT is typed. This is useful to examine the value of variables or other memory areas. An immediate word can also be traced even when that word is used while compiling. Pausing the trace to execute commands will not work when STATE is compiling. Open bracket ( [ ) would need typed first. In this instance the following would need to be typed to resume tracing.
Code:
CONT ]

However, ] should only be typed after CONT to resume tracing when STATE is compiling.
I've made an improvement to TRACE to eliminate the need to alter STATE when pausing a trace to enter commands. STEP now saves the value of STATE , along with the value of HLD to the return stack near the beginning of STEP . STATE and HLD are restored near the end of STEP . If the trace is paused to enter commands, state is set to interpreting to allow executing commands rather than have the commands compiled.
After executing a command while tracing, the system does not respond with 'OK'. It responds with 'OKAY' so it is obvious that a trace is suspended.
TRACE and WATCH are now more efficient as well.
TRACE is used like this.
Code:
TRACE <SOMEWORD>

Nothing happens initially. When <SOMEWORD> executes, it is traced.
WATCH is used like this.
Code:
ADDRESS WATCH

If the value at the two consecutive memory locations at address change, the system will abort with the message 'WATCHED MEMORY ALTERED'.
This is the complete source for the new TRACE and WATCH .
Code:
VARIABLE <IP
VARIABLE IP>
CODE >NEXT ( ADR -- )
   // POINTS NEXT TO ADR
   $4C # LDA  NEXT 2+ STA
   0 ,X LDA  NEXT 3 + STA
   1 ,X LDA  NEXT 4 + STA
   POP JMP  END-CODE
: +PAD
   $FF ?MEM
   [ ' PAD >BODY 4 + ] LITERAL C! ;
: -PAD
   $55
   BRANCH [ ' +PAD >BODY 5 + , ] -;

VARIABLE CON
: CONT   CON ON ;
: NOTRACE
   NEXT>  -PAD
   ." TRACING OFF"  QUIT -;
DEFER .STEP
: (.ST1)  ( IP -- )
   @ .NAME TAB .S ;
' (.ST1) IS .STEP
: (.ST2)  ( IP -- )
   (.ST1)  CR TAB .AS ;
: (.ST3)  ( IP -- )
   (.ST2)  RP0 @ RP@ 2+ 2+
   BRANCH [ ' .RS >BODY 6 + , ] -;

SUBR STEP
   <IP LDA  IP CMP
   <IP 1+ LDA  IP 1+ SBC
   CS NOT IF
      IP> LDA  IP CMP
      IP> 1+ LDA  IP 1+ SBC
      CS IF
         >FORTH
         NEXT>
         R@ HLD @ STATE @ 2>R +PAD
         CR .STEP
         KEY DUP ASCII" {RUN/STOP}" =
         IF  DROP NOTRACE  THEN
         ASCII" {COMMODORE P}" =
         IF
            CON OFF  [COMPILE] [
            BEGIN
               QUERY INTERPRET
               STATE @ 0=
               IF  ."  OKAY" THEN
               CON @
            UNTIL
         THEN
         -PAD  2R> STATE ! HLD !
         RECURSE >NEXT
         >ASSEM
         INY
      THEN
   THEN
   HERE >A         \ Save this address on the Aux stack.
   IP )Y LDA  W 1+ STA
   NEXT 6 + JMP
END-CODE

: TRACE  ( ++ )
   NEXT>
   ' AFIND NIP  IP> ! <IP !
   STEP >NEXT ;

VARIABLE EYE
SUBR LOOK
   TRUE LDA EYE CMP
   0= IF
      TRUE LDA EYE 1+ CMP
      A> 0= BRAN   \ Branch to the address saved on Aux stack.
   THEN
   INY                        \ Restore NEXT.
   BEGIN                      \
      NEXT 7 + ,Y LDA         \
      NEXT 2+ ,Y STA  DEY     \
   0< UNTIL                   \
   >FORTH
   .RS  TRUE
   ABORT" WATCHED MEMORY ALTERED" -;

: WATCH ( ADR -- )
   DUP @ EYE !
   // PATCH LOOK
   DUP LOOK 1+ !
   1+ LOOK 9 + !
   LOOK >NEXT ;

NEXT> the word to restore NEXT is in Fleet Forth's kernel.
Code:
   LABEL NEXT
   1 # LDY
   LABEL NEXT1
   IP )Y LDA  W 1+ STA  DEY
   LABEL NEXT2
   IP )Y LDA  W STA
   1 # LDA
   SEC  IP ADC  IP STA
   CS NOT IF
      W 1- JMP
   THEN
   IP 1+ INC
   W 1- JMP  END-CODE

CODE NEXT>  ( -- )  // RESTORE NEXT
   2 # LDY
   BEGIN
      NEXT2 ,Y LDA
      NEXT1 ,Y STA   DEY
   0< UNTIL
   NEXT JMP  END-CODE

The word AFIND is defined in Fleet Forth's system loader.
Code:
CODE (AFIND)  ( ADR VOC -- LFA2 LFA1 )
   DEY  N 1+ STY
   BEGIN
      0 X) LDA  PHA  0 ,X INC
      0= IF  1 ,X INC  THEN
      0 X) LDA  1 ,X STA
      PLA  0 ,X STA
      2 ,X LDA  0 ,X CMP
      3 ,X LDA  1 ,X SBC
   CS NOT WHILE
      0 ,X LDA  N    STA
      1 ,X LDA  N 1+ STA
   REPEAT
   N LDA  2 ,X STA  N 1+ LDA  3 ,X STA
   NEXT JMP  END-CODE

: AFIND  ( ADR -- ADR LFA1 LFA2 )
   HERE 0 2>R  VOC-LINK @
   BEGIN
      2DUP 2- 2-
      (AFIND)
      R> UMAX SWAP R> UMIN >R >R
      @ ?DUP 0=
   UNTIL
   R> R> ;



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PostPosted: Tue Jul 30, 2024 9:27 pm 
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Fleet Forth had a word named TEXT= . This was a nonstandard primitive which took an address of a string, a count, and an address of a second string. It returned TRUE if the two strings were equal, otherwise it returned FALSE.
Code:
CODE TEXT=  ( ADR1 +N ADR2 -- F )
   HERE 1+
   $BAD JSR
   0= NOT IF
      ' FALSE @ JMP
   THEN
   ' TRUE @ JMP
   HERE SWAP!
   3 # LDA  SETUP JSR
   BEGIN
      BEGIN
         N 2+ LDA  N 3 + ORA
      0= NOT WHILE
         N 4 + )Y LDA  N )Y CMP
         0= NOT IF
            RTS
         THEN
         N 2+ LDA
         0= IF  N 3 + DEC  THEN
         N 2+ DEC
         INY
      0= UNTIL  CS-SWAP
      N 5 + INC  N 1+ INC
   REPEAT
   RTS  END-CODE

The definition looks a little odd because I wrote it so I could reuse the subroutine portion of TEXT= to define -TEXT , a word from the Uncontrolled Reference Words in the Forth-83 Standard.
I decided to replace TEXT= with -TEXT .
Code:
CODE -TEXT  ( ADR1 +N ADR2 -- F )
   3 # LDA  SETUP JSR
   BEGIN
      BEGIN
         N 2+ LDA  N 3 + ORA
      0= NOT WHILE
         N 4 + )Y LDA  N )Y CMP
         0= NOT IF
            CS IF
               ' 1 @ JMP
            THEN
            ' TRUE @ JMP
         THEN
         N 2+ LDA
         0= IF  N 3 + DEC  THEN
         N 2+ DEC
         INY
      0= UNTIL  CS-SWAP
      N 5 + INC  N 1+ INC
   REPEAT
   ' FALSE @ JMP
   END-CODE

This version of -TEXT takes an address of a string, a length, and an address of another string. It returns FALSE if the strings are equal. If the strings are not equal it returns TRUE if the first non matching character in the first string has a lower PETSCII (Commodore's version of ASCII) value than the first non matching character in the second string, otherwise it returns ONE . This is a little different from the Standard.
Code:
 -TEXT        addr1 +n1 addr2 -- n2                   "dash-text"
      Compare two strings over the length +n1 beginning at addr1
      and addr2.  Return zero if the strings are equal.  If
      unequal, return n2, the difference between the last
      characters compared:  addr1(i) - addr2(i).

The use of -TEXT will require changes to the source in five places in the system loader.


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PostPosted: Tue Jul 30, 2024 11:07 pm 
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JimBoyd wrote:
Fleet Forth had a word named TEXT= . This was a nonstandard primitive which took an address of a string, a count, and an address of a second string. It returned TRUE if the two strings were equal, otherwise it returned FALSE.

On the HP-71 where I started in Forth, it's called S= .

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PostPosted: Sun Aug 04, 2024 8:27 pm 
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Replacing TEXT= with -TEXT only affected three words in Fleet Forth's system loader: MATCH , the nameless word used by COMMENT: , and the nameless word used by [ELSE] .

MATCH is Fleet Forth's word to find a search string within a larger string. I will refer to this larger string as a buffer. The parameters for MATCH are: The address and length of the buffer and the address and length of the search string. If the search string is not found, MATCH returns the length of the buffer and FALSE . If the search string is found, MATCH returns the offset into the buffer one byte past where the last matching character is found and TRUE .

Replacing TEXT= with -TEXT 0= made MATCH take about ten percent longer. This version of MATCH also has two problems. It uses a ?DO LOOP written to loop through every address in the buffer. The first problem with this approach is when a possible match is found. The offset needs tested against the length of the buffer to insure a match is not found which extends past the buffer. Although this is not a serious problem, more of a nuisance, it seems inelegant.
The other problem is more serious. Because the loop works through all the addresses in the buffer, if a match is not found as the loop index nears the end of the buffer, -TEXT ( and originally TEXT= ) will read past the buffer. If the buffer in question is adjacent to a section of I/O, the devices mapped to that address will be inadvertently read. On the Commodore 64 this does not seem to be a big problem as the first addresses in the I/O section return the coordinates of video sprites; nonetheless, I/O should not be read unintentionally. The source below is for an improved MATCH which does not read past the search buffer. It does require the buffer length to be a signed positive number. The size of this version, not counting the code field, is fifty eight (58) bytes.
Code:
: MATCH  ( ADR1 LEN1 ADR2 LEN2 -- OFFSET FLAG )
   2OVER  2PICK - 1+ 0 MAX BOUNDS  \ Limit the search range to the buffer length
   ?DO                             \ plus one minus the search string length
      2DUP I -TEXT 0=              \ test if address I holds search string
      IF                           \ if so
         I 2NIP + SWAP - TRUE      \ add address I to search string length and
                                   \ subtract buffer address to obtain offset
                                   \ discarding other parameters. Place TRUE on
                                   \ data stack.
         UNLOOP EXIT               \ discard loop parameters and exit.
      THEN
   LOOP
   2DROP NIP FALSE ;               \ Drop all parameters save the buffer length
                                   \ and place FALSE on data stack.

The following version works with unsigned lengths. The size of this version is sixty six (66) bytes.
Code:
: MATCH  ( ADR1 LEN1 ADR2 LEN2 -- OFFSET FLAG )
   2PICK OVER U< 0=                \ If buffer is big enough to contain     
   IF                              \ the search string
      2OVER  2PICK - 1+ BOUNDS     \ Limit the search range to the buffer length
      ?DO                          \ plus one minus the search string length
         2DUP I -TEXT 0=           \ test if address I holds search string
         IF                        \ if so
            I 2NIP + SWAP - TRUE   \ add address I to search string length and
                                   \ subtract buffer address to obtain offset
                                   \ discarding other parameters. Place TRUE on
                                   \ data stack.
            UNLOOP EXIT            \ discard loop parameters and exit.
         THEN
      LOOP
   THEN
   2DROP NIP FALSE ;               \ Drop all parameters save the buffer length
                                   \ and place FALSE on data stack.

With a buffer size of one kilobyte, both of these versions take about the same amount of time as the original using -TEXT . All take ten percent longer than the original using TEXT= because of the extra primitive ( 0= ).
As long as -TEXT does not find a match, the following primitives are executed in the loop.
Code:
2DUP I -TEXT 0= ?BRANCH LOOP

Since both of these versions eliminate reading past the end of the buffer, they both eliminate the need to test a match to eliminate false positives.
And yet there is a better version.
By not using a ?DO LOOP, the following version of MATCH is about an order of magnitude faster. Its size is sixty four (64) bytes.
Code:
: MATCH  ( ADR1 LEN1 ADR2 LEN2 -- OFFSET FLAG )
   2OVER                      \ Preserve copy of original buffer length
   BEGIN
      2PICK OVER SWAP U<      \ Is remaining buffer too small to hold string?
      IF                      \ If so
         D= ROT DROP  EXIT    \ convert top four numbers to FALSE, discard
      THEN                    \ buffer address and exit.
      2OVER 2OVER DROP -TEXT  \ Test for a match. FALSE = match.
   WHILE                      \ While no match
      1 /STRING               \ reduce buffer size by one
      3 PICK C@ SCAN          \ Scan for first character of search string
   REPEAT
   ROT 2NIP - - NIP TRUE ;    \ subtract search string length from remaining
                              \ buffer size then subtract that from original
                              \ buffer size to obtain offset. Discard the
                              \ three addresses.

A copy of the original buffer address and length is made with 2OVER . As long as the search string is not found, this copy is reduced by incrementing its address and decrementing its length.

At the start of the BEGIN loop, the size of the buffer is compared to the size of the search string. If the buffer is too small, the search failed. The buffer address and length will not be equal to the search string address and length (the buffer is smaller than the search string) so D= converts these four numbers to FALSE. The original address of the buffer is rotated to the top of the stack and dropped. MATCH exits with the original buffer size and FALSE on the stack.

If the buffer is not too small, the search string address and length as well as the buffer address are copied to the top of the data stack. -TEXT consumes all three of its parameters and returns a FALSE flag if there is a match.
If the search string is not found, the buffer size is reduced by one byte with /STRING . This is an Ans Forth word I've found useful.

SCAN is a Fleet Forth primitive which is used by WORD and 'TEXT . It scans for a character within a buffer (or string) SCAN takes the address of a buffer, its length and a character. If the character is not found in the buffer, SCAN returns the address just past the buffer and a length of zero. If the character is found, SCAN returns the address in the buffer where the character is found and the remaining length of the buffer.

MATCH copies the address of the search string to the top of the stack and fetches the first character of the search string for use by SCAN. SCAN might not change the buffer size which is why /STRING is used to reduce its size after -TEXT and before SCAN .

If the search string was found by -TEXT , the loop exits. The search string length is subtracted from the remaining buffer size, this is subtracted from the original buffer size. The three addresses are discarded. TRUE is placed on the stack and MATCH exits with the offset to just past the search string and TRUE on the data stack.
At first glance, it looks like this version would be slow; however, the use of SCAN to scan ahead reduces the number of high level loop iterations, resulting in MATCH taking about one tenth the time. I've seen it take closer to one thirteenth the time.
There is one case where this version is much slower, but that is a case not likely to be seen in practice.
For example:
Code:
100 BLOCK B/BUF ASCII L FILL
100 BLOCK " LOOP" COUNT MATCH

With a one kilobyte buffer filled with the character 'L' and a search for any word which begins with 'L', this version of MATCH takes about 2.4 times as long as the other versions.


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