I noticed that the visual6502 python implementation has been used to build an Atari simulation -
https://github.com/gregjames/Sim2600.
It's awesome but painfully slow. Has anyone made a similar Atari simulation with the perfect6502 simulation (written in C instead of python)? (
https://github.com/mist64/perfect6502)
It seems like perhaps the main tasks would be to implement the TIA and a way of rendering the pixels. The Sim2600 python repo has an implementation of the TIA already, so I guess this would just be a port.
Thanks for any pointers you might have,
Dan