I did some testing on the new added feature that allows the PlayField Generator to select a start and end line to draw rather than simply blasting the entire 400x300 windowed section to the Video memory, and it worked great! By selectively rendering lines from the giant PlayField memory, cool effects such as Parallax Scrolling or entire screen manipulations can be done.
At this point, I would call the Video Section of Vulcan-74 complete! That's a good thing, because I am almost out of board space.
There "might" be enough room for the 6502 and multiplexing circuit, but if not, I will just jack in another large series of breadboards and forge ahead!
Just think... the final version will have almost as many ICs in the Sound Generator as I have on the board already!
So here is the messy state of the board as of tonight...
Initial wiring is never pretty!Since I am satisfied with the 32/16MHz speed of the new and improved PlayField Generator, it is time to clean up all the wiring and claim success.
A few more demos and tests will be done to really work out the hardware, and then the 6502 gets a new home.
Check out this quick video demo that draws the PlayField Image to the screen by shifting every single horizontal line one at a time...
https://youtu.be/XuzK2BwvmKQI threw in a few dozen Sprites as well just to show off the raw screaming retro power available in this tangle of 20 cent chips and wires!
The next demos will show something a lot more interesting that bouncing balls and warping screens!
So far so good... 120 logic chips, 4000 wires, and a 15 foot square breadboard running at 30 MHz!
Until next time!
Radical Brad