I'm following Dave's "commander 16" group on Facebook on that one. (and have seen one or 2 of our members here on it too
I do hope it succeeds, however right now it's full of people wanting this, that, the other. I hope Dave can lock it down and get the specs. sorted quickly. I have exchanged some emails with him about it all. His idea of using the Gameduino (or really a big FPGA) as the graphics chip accessed via SPI or a parallel port is the same as that memory chip that I mentioned to the other recent project here a while back - and the same as my Pi Zero graphics solution that I'm going to roll out on my '816 system - the same as long as you treat it a a "black box" you poke commands at to draw lines, sprites, etc. rather than a traditional poke pixel into RAM type of thing.
I'm also following the Foenix project - which was created in response to 8-bit Daves initial request early last year about his perfect 8-bit micro too, although that project seems to have slowed down somewhat, but it looks very intersting - an '816 with some FPGAs to handle VGA graphics, sound and DMA to stuff..
I've stared blogging about my Ruby 6502 project - mostly for my own documentation than anything else right now but I'm getting a lot of good feedback on it. Seems there are still lots of people interested in the "retrobrew" world...
-Gordon
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Gordon Henderson.
See my
Ruby 6502 and 65816 SBC projects here:
https://projects.drogon.net/ruby/