6502.org Forum  Projects  Code  Documents  Tools  Forum
It is currently Sat Nov 23, 2024 11:00 pm

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Sat Jul 29, 2023 12:25 am 
Offline

Joined: Tue Nov 10, 2015 5:46 am
Posts: 230
Location: Kent, UK
Another fun little video from Retro Game Mechanics Explained, on youtube, describing the steps the Atari Tempest arcade game programmers took to combat piracy.

https://youtu.be/ewoDLDDgHkI

I think it's funny how they used the behavior of the POKEY chip to determine if the game was running on genuine Atari hardware, when the whole game relies on the Atari Quadrascan vector processor (another vid https://youtu.be/smStEPSRKBs) to display!


Top
 Profile  
Reply with quote  
PostPosted: Tue Aug 01, 2023 10:19 am 
Offline
User avatar

Joined: Tue Oct 25, 2016 8:56 pm
Posts: 362
I don't know, but I would imagine that bit of code is recycled between many Atari games of the time.

_________________
Want to design a PCB for your project? I strongly recommend KiCad. Its free, its multiplatform, and its easy to learn!
Also, I maintain KiCad libraries of Retro Computing and Arduino components you might find useful.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: