James_Parsons wrote:
what is a blank area on a C64 that is a good origin for a large program
also how would I go forth getting input from the keyboard and parsing it in 6502 assembly
if you can could you give me the same info for an Apple II
I am planning to buy both
According to the book
Mapping the Commodore 64 by Sheldon Leemon (I have the 1984 edition here from COMPUTE! Publications), it looks like BASIC uses $0800-9FFF for user programs (and my assumption is that if you're not doing BASIC, that space is available for programs in another language, whether it's machine or COBOL or anything else). The book also has all the entry points you were asking about, and where the sprites are, where the video RAM is, where every ZP variable is and what it's used for, where all the I/O registers are, etc. etc.. It sounds like you need to get this book.