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PostPosted: Thu Feb 10, 2011 3:32 am 
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Joined: Thu Feb 10, 2011 3:14 am
Posts: 79
I have been working on a Tiny Compiled BASIC for the 6502, which I have named TCB02.

It's now functional enough to be released for Alpha testing.

Currently, the Assembly code generated is targeted to the 6502 Macro Assembler and Simulator by Michal Kowalski.

You can find it here https://docs.google.com/leaf?id=0BxwERmdWmiwjOWE5OTI5ODctMTUyMy00ZmVjLWE5ZjMtYzkyNmViODU5NGFj&hl=en


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PostPosted: Fri Feb 11, 2011 4:23 pm 
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Posts: 79
I've updated the compiler. Added FOR/NEXT and MACRO definitions to allow code that is more BASIC like.

I also coded a fully working Hangman game to show that the compiler is fully usable.

Edit I forgot the link to the new version

https://docs.google.com/leaf?id=0BxwERmdWmiwjZDUyMTU0NjItM2EzNi00ZWFjLTk3Y2YtZjU1NjY5Y2YxNTc1&hl=en


Last edited by CurtisP on Fri Feb 11, 2011 10:25 pm, edited 1 time in total.

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PostPosted: Fri Feb 11, 2011 6:15 pm 
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Joined: Fri Jun 27, 2003 8:12 am
Posts: 618
Location: Meadowbrook
:D

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"My biggest dream in life? Building black plywood Habitrails"


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PostPosted: Mon Feb 14, 2011 3:29 am 
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Joined: Thu Feb 10, 2011 3:14 am
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Another major enhancement.

Added macros and improved the include capabilities.

TCB02 now allows targeting a single program to different machines using properly named configurstion and library files.

It will also create code for different assemblers by using configuration files.

https://docs.google.com/leaf?id=0BxwERmdWmiwjMzU5NTEzNzAtYmIxYi00MWI3LTllMGUtMmEzZmMxMDEyZTQ1&hl=en


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PostPosted: Wed Feb 16, 2011 2:36 am 
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Joined: Thu Feb 10, 2011 3:14 am
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To give you an idea of the syntax and possibilities of TCB02, here is the source code for the Hangman game.

By specifying the apropriate Import and Include Files, this source code can be compiled for multiple target machines. I have so far compiled versions the 6502 Simulator, and the Vic 20.

Code:
REM Hangman Game for TCB02
REM (C) 2011 Curtis F Kaylor

IMPORT "LIB"
INCLUDE "MACROS"

DIM C, I, J, Found

DIM Word[8]
DIM Right, Wrong, Pick[15]

LABEL Start
  LOCATE 0,10
  PRINT "PRESS ANY KEY TO BEGIN"

REM Set Random Seed Value
  LET I = 0
  REPEAT
    INCR I
    GET C
  UNTIL C <> 0 
  RANDOM I

REM Draw Screen
  CLS
  PUT #CDNRT
  FOR I = 1 TO 5
    PUT #HLINE
  NEXT I
  PUT #CDNLT
  LOCATE 6,1
  PUT ':'
  FOR I = 1 TO 6
    LOCATE 0, I
    PUT #VLINE
  NEXT I
  LOCATE 0,7
  PRINT " WORD ********"
  PRINT " MISS"
  LOCATE 0,10
  PRINT "PRESS A LETTER "

REM Pick Word
  LET Word = 8
  LET I = RND() & $F8
  FOR J = 1 TO 8
    LET I = I + 1
    LET Word[J] = WordList[I]
  NEXT

REM Initialize Variables
  LET Pick = 0
  LET Right = 0
  LET Wrong = 0

LABEL Main
  REM Input Character and Convert to Uppercase
  INP C
  IF C>='a' AND C<='z' THEN LET C=C-32

  REM Check For Break
  IF C = 3 THEN STOP

  REM Make sure it's a Letter
  IF C<'A' OR C>'Z' THEN GOTO Main

  REM See if Letter Was Already Picked
  FOR I = 1 TO Pick
    IF Pick[I] = C THEN GOTO Main
  NEXT

  REM See if Letter is in Word
  LET Found = 0
  FOR I = 1 to Word
    IF Word[I] = C THEN
      LET Right = Right + 1
      LOCATE I+5,7
      PUT C
      GOSUB Repos
      LET Found = 1
    ENDIF
  NEXT

  REM Letter Was Not In Word
  IF Found = 0 THEN
    LET Wrong = Wrong + 1
    LOCATE Wrong+5,8
    PUT C
    GOSUB BodyPart
    GOSUB Repos
  ENDIF

  REM Add to List of Picked Letters
  INCR Pick
  LET Pick[Pick] = C

  IF Right > 7 THEN
    LOCATE 5,9
    PRINT "YOU WIN!"
    GOTO Start
  ENDIF

  IF Wrong > 6 THEN
    LOCATE 5,9
    PRINT "YOU LOSE!"
    GOTO Start
   ENDIF

GOTO Main

LABEL BodyPart
  IF Wrong = 1 THEN
    LOCATE 6,2
    PUT 'O'
  ENDIF
  IF Wrong = 2 THEN
    LOCATE 5,3
    PUT #DLLUR
  ENDIF   
  IF Wrong = 3 THEN
    LOCATE 7,3
    PUT #DULLR
  ENDIF
  IF Wrong = 4 THEN
    LOCATE 6,3
    PUT #VLINE
  ENDIF
  IF Wrong = 5 THEN
    LOCATE 6,4
    PUT #VLINE
  ENDIF
  IF Wrong = 6 THEN
    LOCATE 5,5
    PUT #DLLUR
  ENDIF 
  IF Wrong = 7 THEN
    LOCATE 7,5
    PUT #DULLR
  ENDIF
  RETURN

LABEL Repos
  LOCATE 15,10
  RETURN

DIM WordList = "ABDICATE"
DATA "BACHELOR", "CALZONES", "DINOSAUR", "DUMPSTER"
DATA "DYSTOPIA". "EMPHATIC", "FATIGUED", "GERMANIC"
DATA "HARMONIC", "IGNORANT", "JEALOUSY", "KILOBYTE"
DATA "LAUGHTER", "MAGNETIC", "NOTARIZE", "ORDINARY"
DATA "PERILOUS", "QUACKERY", "REACTION", "SCROUNGE"
DATA "TAPESTRY", "VIRULENT", "BACTERIA", "AQUIFERS"
DATA "BIFOCALS", "ABNORMAL", "CAMISOLE", "DOLPHINS"
DATA "BRITCHES", "ARGUMENT", "BESTIARY"


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PostPosted: Thu Feb 17, 2011 7:06 am 
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Posts: 3
Hi,

i tried with 6502 Simulator, it's ok, no problems so far, thanks for your program :)


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PostPosted: Sat Mar 05, 2011 11:57 am 
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Joined: Fri Nov 26, 2010 6:03 pm
Posts: 46
Location: NSW, Australia
Just what the world needs, another closed-source 6502 compiler that's binary-only for an anachronistic computer operating system. This can go into the same pile as the Windows98 GCC6502.EXE I picked off an Oric forum.


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PostPosted: Sat Mar 05, 2011 7:13 pm 
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Posts: 79
cjb wrote:
Just what the world needs, another closed-source 6502 compiler that's binary-only for an anachronistic computer operating system. This can go into the same pile as the Windows98 GCC6502.EXE I picked off an Oric forum.


It's only closed source for now. The eventual goal is to rewrite the compiler in the compiled language itself.


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PostPosted: Sun Mar 06, 2011 7:20 pm 
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Joined: Thu Dec 11, 2008 1:28 pm
Posts: 10986
Location: England
CurtisP wrote:
It's only closed source for now. The eventual goal is to rewrite the compiler in the compiled language itself.

Please do open-source it! Even a work in progress is a benefit to others, who might be able to learn from it, or help you fix things or add things - or even test, or document.


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PostPosted: Mon Mar 07, 2011 5:17 am 
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Joined: Thu Feb 10, 2011 3:14 am
Posts: 79
I created a project on Google Code at http://code.google.com/p/tcb02/.

I need to get my code into a reasonable directory structure so I can upload it.


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