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PostPosted: Fri Mar 20, 2020 11:21 am 
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Joined: Thu Dec 11, 2008 1:28 pm
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Location: England
Here's the blog post:
https://8bitworkshop.com/blog/verilog/t ... er.md.html

The project uses the 8bitworkshop IDE (in-browser verilog simulation) and Arlet's 6502 core, with a subsetted PIA as the interface to keyboard and display - the display being modelled on the original shift-register based video terminal.

Quote:
Woz wrote a 256-byte monitor program, commonly referred to as WozMon. It's a simple utility which allows the operator to inspect RAM, modify RAM, and execute code in RAM or ROM. We've written our own version called MangoMon.


In closing:
Quote:
You can check out the source code in GitHub, or you can play around with it in 8bitworkshop.

Also check out our book "Designing Video Game Hardware in Verilog" where we design an entire game system using a custom 16-bit CPU.


via Yellow Rabbit on Mastodon


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