Here's the blog post:
https://8bitworkshop.com/blog/verilog/t ... er.md.htmlThe project uses the
8bitworkshop IDE (in-browser verilog simulation) and Arlet's 6502 core, with a subsetted PIA as the interface to keyboard and display - the display being modelled on the original shift-register based video terminal.
Quote:
Woz wrote a 256-byte monitor program, commonly referred to as WozMon. It's a simple utility which allows the operator to inspect RAM, modify RAM, and execute code in RAM or ROM. We've written our own version called MangoMon.
In closing:
Quote:
You can check out
the source code in GitHub, or you can
play around with it in 8bitworkshop.
Also check out our book "Designing Video Game Hardware in Verilog" where we design an entire game system using a custom 16-bit CPU.
via Yellow Rabbit on Mastodon