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FPGA NES http://forum.6502.org/viewtopic.php?f=10&t=3014 |
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Author: | lak [ Sat Jul 19, 2014 2:24 am ] |
Post subject: | FPGA NES |
Below are links to the NES fpga: 1) https://github.com/brianbennett/fpga_nes Using Spartan 6 : Nexys 3 There is a glitch in one game that was discussed here: http://forum.gadgetfactory.net/index.ph ... pistrello/ 2) https://sites.google.com/site/ece31289u ... oratorio-3 Using Cyclone IV : DE0-Nano Uses the same source codes in (1) but no glitch. Works nicely. 3) https://github.com/strigeus/fpganes (Luddes NES Blog) Using Spartan 6 : Nexys 3 or 4? Requires USB joystick on PC. Customized software to load games and joystick positions to FPGA. I could not get either to work on Nexys 3. Appreciate if anyone can help investigate the glitch in (1) ? |
Author: | BigEd [ Sun Jul 20, 2014 3:42 pm ] |
Post subject: | Re: FPGA NES |
Is this the glitch in question? Quote: One thing I did notice is that some of the sprites have a vertical line of missing pixels but over all it looks pretty good.
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Author: | lak [ Tue Jul 22, 2014 1:21 pm ] |
Post subject: | Re: FPGA NES |
Yes, that's the glitch. No glitch on the De0_Nano version. |
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