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 Post subject: FPGA NES
PostPosted: Sat Jul 19, 2014 2:24 am 
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Joined: Sun Sep 11, 2011 6:38 am
Posts: 13
Location: Singapore
Below are links to the NES fpga:

1) https://github.com/brianbennett/fpga_nes
Using Spartan 6 : Nexys 3
There is a glitch in one game that was discussed here:
http://forum.gadgetfactory.net/index.ph ... pistrello/

2) https://sites.google.com/site/ece31289u ... oratorio-3
Using Cyclone IV : DE0-Nano
Uses the same source codes in (1) but no glitch. Works nicely.

3) https://github.com/strigeus/fpganes (Luddes NES Blog)
Using Spartan 6 : Nexys 3 or 4?
Requires USB joystick on PC. Customized software to load games and joystick positions to FPGA.
I could not get either to work on Nexys 3.

Appreciate if anyone can help investigate the glitch in (1) ?


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 Post subject: Re: FPGA NES
PostPosted: Sun Jul 20, 2014 3:42 pm 
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Joined: Thu Dec 11, 2008 1:28 pm
Posts: 10789
Location: England
Is this the glitch in question?
Quote:
One thing I did notice is that some of the sprites have a vertical line of missing pixels but over all it looks pretty good.


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 Post subject: Re: FPGA NES
PostPosted: Tue Jul 22, 2014 1:21 pm 
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Joined: Sun Sep 11, 2011 6:38 am
Posts: 13
Location: Singapore
Yes, that's the glitch. No glitch on the De0_Nano version.


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