So I received the PCB and it's mixed:
In the reloaded v1 motherboard this CPU replacement does not work:
http://move.rupy.se/file/20221228_212659.jpgBut in an old breadbin it "works", sort of; many things don't, so far 50/50:
The "bomb jack" I used fails after the intro.
The "rescuing orc" I have also fails mid readme.
That said "power glove" and "duck hunt" worked.
Seems workable and I hope Jacob can keep working on the PCB:
The W65C02 might work (without undocumented opcodes) but you need to cut a trace, I ordered one but I would like the PCB to have pins instead so you can switch without cutting/soldering!
This (together with the new keycaps, which also have their ups and downs, the stem holder is too thin) finalizes my deep dive back into C64 and the 6502. I managed to make a small "demo":
https://csdb.dk/release/?id=188442But I probably wont prioritize the C64 action MMO I was planning. Got 2 MMO engines on modern hardware and they take enough time.
That said: the whole point for which I created an account here is now solved!
I will make my own stack VM! Believe it or not but Java, C#, 6502, Risc-V, ARM everything is just opcodes/instructions in bytes; we don't need more hardware we need better software = VM that runs alot of bytecode without GC = static heap allocation!