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PostPosted: Sat Sep 18, 2010 5:02 am 
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C128 with SuperCPU and RamLink running Print Master

Metal Dust - a new C64 game with CMD-SuperCPU support! -- yeeehah!!


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PostPosted: Mon Sep 20, 2010 1:56 pm 
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It is a very impressive video.

I was trying to find CMD on the web and found out they were bought out by On Semiconductor.

http://www.onsemi.com/PowerSolutions/co ... o?id=16774


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PostPosted: Mon Sep 20, 2010 3:01 pm 
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Such a strange acquisition, considering none of CMD's products are made available through On Semi.


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PostPosted: Mon Oct 11, 2010 3:35 am 
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kc5tja wrote:


Enforcer - Fullmetal Megablaster (Commodore 64) Longplay 2/2
http://www.youtube.com/watch?v=EnmIqmkIGVg

Quote:
1Mhz C64.
It's amazing what can be achieved with tricks like "character scrolling" and scanline interrupt driven sprite reposition.


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PostPosted: Mon Oct 11, 2010 5:07 pm 
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I think the point of Metal Dust is to demonstrate how much more you can achieve when you have 20x the CPU power.


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PostPosted: Mon Oct 11, 2010 6:01 pm 
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kc5tja wrote:
Such a strange acquisition, considering none of CMD's products are made available through On Semi.


Different, other CMD

The Commodore end of the SuperCPU CMD was bought out by a guy
whom it appears has made a mess of things.

Try Googling "Maurice Randall"


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PostPosted: Wed Oct 13, 2010 5:16 am 
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bogax wrote:
The Commodore end of the SuperCPU CMD was bought out by a guy whom it appears has made a mess of things.

Try Googling "Maurice Randall"

Ah, yes! The scourge of the eight bit Commodore world. Maurice has been accused of stiffing people who sent him money toward CMD hard drive units, as well as JiffyDOS stuff, and such. The irony is that his dubious business practices have open the door to the revival of the Lt. Kernal hard disk subsystem, which was technically superior in almost all respects to the CMD product.

_________________
x86?  We ain't got no x86.  We don't NEED no stinking x86!


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PostPosted: Wed Oct 13, 2010 5:36 am 
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I'm curious to learn if people in the CBM world would be open to a 65816 cartridge plug-in which wasn't a bus-level accelerator, but rather a whole separate computer which communicated with the 6510 as a peripheral. It seems like it'd be substantially easier a circuit to get working and to support than something like the SuperCPU.


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PostPosted: Wed Oct 13, 2010 10:28 am 
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I thought the SuperCPU was actually that, a complete computer that uses a C64 as one big peripheral. I guess I learned something today :)


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