Search found 101 matches

by 6502inside
Sun Mar 29, 2026 2:56 am
Forum: Emulation and Simulation
Topic: 6o6: virtualizing the 6502 on a 6502
Replies: 3
Views: 3368

Re: 6o6: virtualizing the 6502 on a 6502

6o6 v1.1 is released. This is primarily a performance update, improving guest zero page performance with a fast store path, but also cleans up addressing modes and furnishes greater control over the interrupt flag.

As a gratuitous demonstration, 1.1 includes a new example which is an Apple-1 ...
by 6502inside
Wed Feb 25, 2026 8:48 pm
Forum: Programming
Topic: Buffer indirection
Replies: 18
Views: 1132

Re: Buffer indirection

That's pretty much the situation with CHRGET in Microsoft BASIC. But it's an unusual situation, and not true of most code.
by 6502inside
Sun Feb 15, 2026 5:11 pm
Forum: Hardware
Topic: 6502 Laptop
Replies: 8
Views: 909

Re: 6502 Laptop

Pretty!
by 6502inside
Tue Jan 20, 2026 3:47 pm
Forum: Programming
Topic: scc - a C compiler (from 1987, for C64 and LUnix)
Replies: 6
Views: 3553

Re: scc - a C compiler (from 1987, for C64 and LUnix)

Power C was from ProLine (Jim Butterfield/Brad Templeton/Steve Punter's outfit). But I've never found C or other stack-based languages a good fit on the 6502. I think I'd only reach for it if it didn't need to be assembly-fast but faster than BASIC, and/or assembly would be inconvenient to write the ...
by 6502inside
Sat Jan 03, 2026 9:07 pm
Forum: Programming
Topic: Bug in 6502 BRK.
Replies: 18
Views: 1463

Re: Bug in 6502 BRK.

Quote:
Do any early 6502 Forth compilers use this BRK method to save memory?
Dunno about Forth, but Aresco FOCAL on the KIM-1 does use BRK as a software interrupt rather heavily.
by 6502inside
Sun Dec 21, 2025 6:36 pm
Forum: Programming
Topic: TobuNES
Replies: 12
Views: 1505

Re: TobuNES

More games are always welcome!
by 6502inside
Mon Dec 08, 2025 5:58 pm
Forum: Programming
Topic: TobuNES
Replies: 12
Views: 1505

Re: TobuNES

It's nice work so far. :)
by 6502inside
Sat Nov 29, 2025 5:16 pm
Forum: Programming
Topic: Minimal NES Code
Replies: 2
Views: 796

Re: Minimal NES Code

Basically an NES hello world then. :)
by 6502inside
Fri Nov 21, 2025 6:46 pm
Forum: Programming
Topic: Opcode table
Replies: 6
Views: 914

Re: Opcode table

I'm a little puzzled by how the rmb/smb/etc. instructions in the table should be interpreted.

Otherwise it's very easy to read. Thank you.
by 6502inside
Mon Nov 03, 2025 3:57 am
Forum: General Discussions
Topic: EOR #$FF - 6502 Ponderables and Befuddlements
Replies: 6
Views: 3460

Re: EOR #$FF - 6502 Ponderables and Befuddlements

That got a little tricky virtualizing the 6502 in 6o6 because guest code can execute a SED and transiently have decimal mode set before the VM records the flag and cleans the status register. On a system like the PET or C64 that doesn't compensate, this could lead to a race condition, so for the ...
by 6502inside
Mon Nov 03, 2025 3:53 am
Forum: General Discussions
Topic: Emulating NES CPU and PPU on PIC32, too slow?
Replies: 96
Views: 23117

Re: Emulating NES CPU and PPU on PIC32, too slow?

A happy ending indeed. :)
by 6502inside
Wed Sep 10, 2025 1:44 am
Forum: Forth
Topic: The complete Colossal Cave Adventure in 64K!
Replies: 9
Views: 2817

Re: The complete Colossal Cave Adventure in 64K!

That's a really nice setup.
by 6502inside
Mon Sep 08, 2025 3:59 am
Forum: EhBASIC
Topic: Any updates on the license problem?
Replies: 78
Views: 53702

Re: Any updates on the license problem?

In this case, Microsoft’s authority to enforce their copyright remains, despite their release of the source code and the nature of its licensing. So, in theory, if one uses the source code to create a distributable version of MS BASIC 2.0 and puts it up for sale on eBay, Microsoft can take said ...