6o6 v1.1 is released. This is primarily a performance update, improving guest zero page performance with a fast store path, but also cleans up addressing modes and furnishes greater control over the interrupt flag.
As a gratuitous demonstration, 1.1 includes a new example which is an Apple-1 ...
Search found 101 matches
- Sun Mar 29, 2026 2:56 am
- Forum: Emulation and Simulation
- Topic: 6o6: virtualizing the 6502 on a 6502
- Replies: 3
- Views: 3368
- Wed Feb 25, 2026 8:48 pm
- Forum: Programming
- Topic: Buffer indirection
- Replies: 18
- Views: 1132
Re: Buffer indirection
That's pretty much the situation with CHRGET in Microsoft BASIC. But it's an unusual situation, and not true of most code.
- Sun Feb 15, 2026 5:11 pm
- Forum: Hardware
- Topic: 6502 Laptop
- Replies: 8
- Views: 909
Re: 6502 Laptop
Pretty!
- Sat Feb 07, 2026 5:58 pm
- Forum: Programming
- Topic: Reverse Engineered Source Code for Raiders Of The Lost Ark
- Replies: 5
- Views: 575
- Tue Jan 20, 2026 3:47 pm
- Forum: Programming
- Topic: scc - a C compiler (from 1987, for C64 and LUnix)
- Replies: 6
- Views: 3553
Re: scc - a C compiler (from 1987, for C64 and LUnix)
Power C was from ProLine (Jim Butterfield/Brad Templeton/Steve Punter's outfit). But I've never found C or other stack-based languages a good fit on the 6502. I think I'd only reach for it if it didn't need to be assembly-fast but faster than BASIC, and/or assembly would be inconvenient to write the ...
- Sat Jan 10, 2026 6:16 am
- Forum: Emulation and Simulation
- Topic: "PicoSYM"- Synertek Sym-1 Emulator for the Raspberry Pi Pico
- Replies: 2
- Views: 657
- Sat Jan 03, 2026 9:07 pm
- Forum: Programming
- Topic: Bug in 6502 BRK.
- Replies: 18
- Views: 1463
Re: Bug in 6502 BRK.
Quote:
Do any early 6502 Forth compilers use this BRK method to save memory?
- Sun Dec 21, 2025 6:36 pm
- Forum: Programming
- Topic: TobuNES
- Replies: 12
- Views: 1505
Re: TobuNES
More games are always welcome!
- Mon Dec 08, 2025 5:58 pm
- Forum: Programming
- Topic: TobuNES
- Replies: 12
- Views: 1505
Re: TobuNES
It's nice work so far. 
- Sat Nov 29, 2025 5:16 pm
- Forum: Programming
- Topic: Minimal NES Code
- Replies: 2
- Views: 796
Re: Minimal NES Code
Basically an NES hello world then. 
- Fri Nov 21, 2025 6:46 pm
- Forum: Programming
- Topic: Opcode table
- Replies: 6
- Views: 914
Re: Opcode table
I'm a little puzzled by how the rmb/smb/etc. instructions in the table should be interpreted.
Otherwise it's very easy to read. Thank you.
Otherwise it's very easy to read. Thank you.
- Mon Nov 03, 2025 3:57 am
- Forum: General Discussions
- Topic: EOR #$FF - 6502 Ponderables and Befuddlements
- Replies: 6
- Views: 3460
Re: EOR #$FF - 6502 Ponderables and Befuddlements
That got a little tricky virtualizing the 6502 in 6o6 because guest code can execute a SED and transiently have decimal mode set before the VM records the flag and cleans the status register. On a system like the PET or C64 that doesn't compensate, this could lead to a race condition, so for the ...
- Mon Nov 03, 2025 3:53 am
- Forum: General Discussions
- Topic: Emulating NES CPU and PPU on PIC32, too slow?
- Replies: 96
- Views: 23117
Re: Emulating NES CPU and PPU on PIC32, too slow?
A happy ending indeed. 
- Wed Sep 10, 2025 1:44 am
- Forum: Forth
- Topic: The complete Colossal Cave Adventure in 64K!
- Replies: 9
- Views: 2817
Re: The complete Colossal Cave Adventure in 64K!
That's a really nice setup.
- Mon Sep 08, 2025 3:59 am
- Forum: EhBASIC
- Topic: Any updates on the license problem?
- Replies: 78
- Views: 53702
Re: Any updates on the license problem?
In this case, Microsoft’s authority to enforce their copyright remains, despite their release of the source code and the nature of its licensing. So, in theory, if one uses the source code to create a distributable version of MS BASIC 2.0 and puts it up for sale on eBay, Microsoft can take said ...