This is all good stuff!
BTW, the background here is for some reason I got interested in whether or not a TZA/TZX/TZY (transfer zero to...) would be useful. In Atari BASIC that would remove 132 #0's, about 1.5% of the total code. I expected to see lots of these, and when paging through them I was ...
Search found 3 matches
- Fri Oct 31, 2025 4:55 pm
- Forum: General Discussions
- Topic: SBC #0?
- Replies: 7
- Views: 1330
- Mon Oct 06, 2025 1:52 pm
- Forum: General Discussions
- Topic: SBC #0?
- Replies: 7
- Views: 1330
SBC #0?
I'm completely noob to 6502 ASM, so please be gentle...
I'm looking through the source code for Atari BASIC and the Atari base ROMs. I find a number of instances of something like ADC #0 or SBC #0 .
Am I correct in thinking these are being used as an analog of the non-existing CPA #0 ?
If so, why ...
I'm looking through the source code for Atari BASIC and the Atari base ROMs. I find a number of instances of something like ADC #0 or SBC #0 .
Am I correct in thinking these are being used as an analog of the non-existing CPA #0 ?
If so, why ...
- Fri Jan 21, 2022 12:25 pm
- Forum: Programming
- Topic: Floating point BCD increment?
- Replies: 3
- Views: 794
Floating point BCD increment?
I've ended up here while googling stuff related to BCD code on the 6502. I've seen a number of bits of code here for efficient processing of BCD, and that made me dream up a concept related to BCD floating point.
I'm trying to improve the loop performance of the infamously slow Atari BASIC, which ...
I'm trying to improve the loop performance of the infamously slow Atari BASIC, which ...