So before I loose it, I wanted to post this revised cheat code...
This one actually addresses the last 2 vulnerabilities that were not addressed before:
1) One man landing on-turret,
2) Three men landing next-to turret
With these extra memory mods (line numbers 60-90), the game can run forever ...
Search found 3 matches
- Tue Jul 13, 2021 1:56 am
- Forum: General Discussions
- Topic: Apple II sabotage reverse engineering
- Replies: 10
- Views: 5125
- Sun Feb 07, 2021 9:24 pm
- Forum: General Discussions
- Topic: Apple II sabotage reverse engineering
- Replies: 10
- Views: 5125
Re: Apple II sabotage reverse engineering
Anyhow, here is the basic code for the cheat implementation. I pokes at 3 memory locations for the # of right side men, the # of left side men, and for bomb proof (in that order). Of course you can modify how many men you would like in the first 2 pokes, or remove any of the 3 poke statements to ...
- Sun Feb 07, 2021 9:21 pm
- Forum: General Discussions
- Topic: Apple II sabotage reverse engineering
- Replies: 10
- Views: 5125
Re: Apple II sabotage reverse engineering
This was my go-to game growing up with my Apple ][+ computer. Every once in a while I fire up the Applewin emulator and run this for hours on end…
Then I would get frustrated (especially during the bomber stages) and put it down again, and try to find a cheat. From what I can tell, for all my ...
Then I would get frustrated (especially during the bomber stages) and put it down again, and try to find a cheat. From what I can tell, for all my ...