I know this might be asked numerous times on this forum, but still I could not get clear and simple answer for it.
My question is:
1. I have written a 6502 emulator in Java and I want to test it. How do I do it?
2. A little bit of search showed me I can use test suite by Klaus.
His test suite is ...
Search found 7 matches
- Tue Dec 08, 2015 8:08 am
- Forum: Programming
- Topic: Functional Test for the NMOS 6502 - request for verification
- Replies: 202
- Views: 130213
- Wed Nov 26, 2014 6:00 pm
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Re: Building homebrew console
Thanks Mike and Wilson!
I am having a look at Apple I and ][, atari 2600 systems. Also Laughton link Wilson provided.
I'll study this and come up with my own design and post it here for review!
I am having a look at Apple I and ][, atari 2600 systems. Also Laughton link Wilson provided.
I'll study this and come up with my own design and post it here for review!
- Wed Nov 26, 2014 2:36 am
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Re: Building homebrew console
Real Hardware... at least it should work (to some extent) in theory first.. then I can buy and actually build it...
- Wed Nov 26, 2014 2:31 am
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Re: Building homebrew console
Well, that's the part I'm clueless about.
Probably using basic gate ICs, clock frequency dividers, some generic IC (not sure if there exists such a thing) to generate video signals..
Maybe I'll have more idea if I find some PPU design somewhere..
Probably using basic gate ICs, clock frequency dividers, some generic IC (not sure if there exists such a thing) to generate video signals..
Maybe I'll have more idea if I find some PPU design somewhere..
- Wed Nov 26, 2014 2:17 am
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Re: Building homebrew console
well to start with
1. generate an interrupt signal per 1/60 sec and send to 6502 NMI
2. Handle this NMI (in a program), update some memory (RAM) with current graphics to be displayed
3. then enable a certain circuitry to generate video signal based on the contents in that RAM
4. convert this video ...
1. generate an interrupt signal per 1/60 sec and send to 6502 NMI
2. Handle this NMI (in a program), update some memory (RAM) with current graphics to be displayed
3. then enable a certain circuitry to generate video signal based on the contents in that RAM
4. convert this video ...
- Wed Nov 26, 2014 2:03 am
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Re: Building homebrew console
Thanks for quick reply.
Well I just put NES PPU since, that is the only 6502 based system I understand.
Basically, my objective is to generate graphics on screen and move it as per user inputs.
Well I haven't studied any FPGA for video generation.
But Is it even with worth spending time trying to ...
Well I just put NES PPU since, that is the only 6502 based system I understand.
Basically, my objective is to generate graphics on screen and move it as per user inputs.
Well I haven't studied any FPGA for video generation.
But Is it even with worth spending time trying to ...
- Wed Nov 26, 2014 12:50 am
- Forum: Newbies
- Topic: Building homebrew console
- Replies: 22
- Views: 4970
Building homebrew console
I am planning to build my own homebrew console.
I have some idea about 6502/RAM/ROM workings. I know about assembly programming and quite a bit of electronics.
However I do not know much about audio/video generation.
Well, my question is, where to begin for this project?
I can come up with working ...
I have some idea about 6502/RAM/ROM workings. I know about assembly programming and quite a bit of electronics.
However I do not know much about audio/video generation.
Well, my question is, where to begin for this project?
I can come up with working ...