Thanks Daryl.
I'm not quite sure how much memory I'll be able to spare but 6kb is quite a nice price to pay for such great speed.
I'll try to fiddle some with the idea later tonight..
Search found 5 matches
- Wed Sep 25, 2002 1:58 pm
- Forum: Programming
- Topic: Fast 2D rotation for 6510
- Replies: 19
- Views: 22536
- Tue Sep 24, 2002 8:39 pm
- Forum: Programming
- Topic: Fast 2D rotation for 6510
- Replies: 19
- Views: 22536
- Sat Sep 21, 2002 1:22 pm
- Forum: Programming
- Topic: Fast 2D rotation for 6510
- Replies: 19
- Views: 22536
True it will be a low resolution but since the graphic "screen" I'll be using is only 31*31 vpixels ('vpixel = 4*4 real pixels) 8 bits should be enough.
I got around 11592cycles left per frame to do calculations and other stuff for the rotation and there's around 961 pixels to calculate, that would ...
I got around 11592cycles left per frame to do calculations and other stuff for the rotation and there's around 961 pixels to calculate, that would ...
- Sat Sep 21, 2002 12:06 am
- Forum: Programming
- Topic: Fast 2D rotation for 6510
- Replies: 19
- Views: 22536
- Fri Sep 20, 2002 5:04 pm
- Forum: Programming
- Topic: Fast 2D rotation for 6510
- Replies: 19
- Views: 22536
Fast 2D rotation for 6510
Hi
I just started coding on my good ol' friend, c64 again.
I'm trying to code a simple 2d routine using precalulated sin and cos tables. Since multiplication routines are far to slow for my taste, I've used an old method that was common back in the days, but unfortunately lacked accuracy.
the ...
I just started coding on my good ol' friend, c64 again.
I'm trying to code a simple 2d routine using precalulated sin and cos tables. Since multiplication routines are far to slow for my taste, I've used an old method that was common back in the days, but unfortunately lacked accuracy.
the ...